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05-26-2011 #1
My iPhone game source code "Doodle Reactions"
A while back I started to develop an iPhone/ iPad game however I never got to finish it...
I was new to iPhone dev when i began it so some of my methods are outdated however I still think it could be of use to anyone new to iPhone development so what the heck..
Below you can find the download link to the source code and you can try it out/ take a look for yourselves... If you do use it... I would obviously like some sort of recognition but I'm not sure all of the code is any good to use as one... Maybe just use it as a reference to certain things I have done in it.
Anyway, Hope you enjoy...
Here is the download link:
http://www.essexconsolerepairs.co.uk...eReactions.zip
edit: You can get the compiled binary/ see info about it at the following link: http://digital-developments.com/index.php?showtopic=274
Thought some of you people may find this interesting...
If you have an iPhone/ iPod/ iPad jailbroken on iOs 4.0 + and have some basic knowledge with jailbroken devices then check this out :)
Its basically a little game I am making for iDevices what involves your reactions and your thumbs... You simply tap the object as it appears to gain time and every miss you loose time... The difficulty settings are not set yet and can be quite hard (especially for iPad) so I left a custom option in the settings page so people can play... Anyone who wants the current settings can find them at the bottom of the thread...
Anyway... If you wan't to have a play (note the theme/graphics are not complete and there are quite a few bugs to sort) download the following file and do the following...
Download the .app: essexconsolerepairs.co.uk/programs/DoodleReactions.app.zip
On your SSH method and SSH the .app to /Applications/
(you will see other apps such as Cydia.app there too)
Reboot or Respring your iPhone/ iPod/ iPad (or restart) and the app should be there on your home screen :)
Some screen shots:



and for those who want to alter the difficulty manually:
Go into the settings page, and you can enter your own custom settings... Here is what they do and what their defaults are:
BUTTON_SHOW_TIME - Default: 0.4 - For: The amount of time in seconds the target stays on the screen for
BUTTON_MIN_SIZE - Default: 50 - For: The minimum size of the target
BUTTON_MAX_SIZE - Default: 150 - For: The maximum size of the target
START_TIME_ALLOWANCE - Default: 3 - For: The time in seconds you get to start with
TIME_GAIN_LOSS_BOUNDARIES - Default: 0.2 - For: This is smart... Calculates the time you should be given for a hit or miss.. Example: if you hit the smallest possible object, You will be given the BUTTON_SHOW_TIME + TIME_GAIN_LOSS_BOUNDARIES
Here is the function for calculating it if you are interested:
Code:- (NSTimeInterval) getTimeBonusForGain:(BOOL)isForGain{ if (isForGain) { float sizeBoundaries = currentDifficulty.BUTTON_MAX_SIZE - currentDifficulty.BUTTON_MIN_SIZE; float currentSize = hitMeButton.tag - currentDifficulty.BUTTON_MIN_SIZE; float scoreLowerBoundary = currentDifficulty.BUTTON_SHOW_TIME - currentDifficulty.TIME_GAIN_LOSS_BOUNDARIES; float scoreUpperBoundary = currentDifficulty.BUTTON_SHOW_TIME + currentDifficulty.TIME_GAIN_LOSS_BOUNDARIES; float scoreFraction = currentSize / sizeBoundaries; float scoreBoundary = scoreUpperBoundary - scoreLowerBoundary; float givenScore = scoreBoundary - (scoreBoundary * scoreFraction); float finalScore = givenScore + scoreLowerBoundary; NSLog(@"FinalScore: %f For Width: %i",finalScore, hitMeButton.tag); return finalScore; } else { float sizeBoundaries = currentDifficulty.BUTTON_MAX_SIZE - currentDifficulty.BUTTON_MIN_SIZE; float currentSize = hitMeButton.tag - currentDifficulty.BUTTON_MIN_SIZE; float scoreLowerBoundary = currentDifficulty.BUTTON_SHOW_TIME - currentDifficulty.TIME_GAIN_LOSS_BOUNDARIES; float scoreUpperBoundary = currentDifficulty.BUTTON_SHOW_TIME + currentDifficulty.TIME_GAIN_LOSS_BOUNDARIES; float scoreFraction = currentSize / sizeBoundaries; float scoreBoundary = scoreUpperBoundary - scoreLowerBoundary; float givenScore = scoreBoundary * scoreFraction; float finalScore = givenScore + scoreLowerBoundary; return finalScore; } }
Hope you enjoy... Your suggestions / feedback will be accepted :)
~LiamLast edited by L14M333; 05-26-2011 at 04:11 PM.
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05-26-2011 #2
Re: My iPhone game source code "Doodle Reactions"
Dude, upload some screenshots or a youtube video. It will help attract people to play it. :D :D :D

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05-26-2011 #3
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