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07-04-2011 #1Advanced Member
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Can some one copy and paste whats on this page for me.
The Tech Game - Cod 5 Zombie Scripts+Working Sticky Dvars
TTG has blocked my IP address so please can someone copy and paste this page for me? many thanks if you do. :DLast edited by tc13; 07-04-2011 at 02:34 PM.
My X-Box GT:x Mr Spray x
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07-04-2011 #2
Re: Can some one copy and paste whats on this page for me.
i saved the page as html and uploaded it here t=978051.html.htm
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The Following User Says Thank You to rick550 For This Useful Post:
tc13 (07-04-2011)
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07-04-2011 #3Our blades are sharp

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Re: Can some one copy and paste whats on this page for me.
Neat.
Originally Posted by Duhploy
Okay guys here it is. If I am missing something tell me! (Iknow I am). Hope this helps people out.
StickyDvars[spoil]
Blue Ping Bars
Zombies Float Up When DeadCode:self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1" ); self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1" ); self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1" );
Bigger Scoreboard+BannerHeightCode:self setClientDvar( "phys_gravity", "99" );
Different Score+ScoreBoard ColorsCode:self setClientDvar( "cg_scoreboardBannerHeight", "45" ); self setClientDvar( "cg_scoreboardHeaderFontScale", "0.45" ); self setClientDvar( "cg_scoreboardHeight", "500" );
Red/Blue/Purple Grenade IndicatorsCode:self setClientDvar( "cg_scoresColor_Player_0", "0 0 0 1" ); self setClientDvar( "cg_scoresColor_Player_1", "1 0 0 0" ); self setClientDvar( "cg_scoresColor_Player_2", "0 1 0 0" ); self setClientDvar( "cg_scoresColor_Player_3", "0 0 1 0" ); self setClientDvar( "cg_scoresColor_Gamertag_0", "1 1 1 1" ); self setClientDvar( "cg_scoresColor_Gamertag_1", "1 0 0 0" ); self setClientDvar( "cg_scoresColor_Gamertag_2", "0 1 0 0" ); self setClientDvar( "cg_scoresColor_Gamertag_3", "0 0 1 0" ); self setClientDvar( "cg_scoresColor_Transparency", "1" ); self setClientDvar( "cg_scoresColor_TransparencyZombie", "1" ); self setClientDvar( "cg_scoresColor_Zombie", "0 0 0 1" );
Aimbot Not Sure If StickyCode:self setClientDvar( "cg_hudGrenadeIndicatorStartColor", "0 0 1 1" ); self setClientDvar( "cg_hudGrenadeIndicatorTargetColor", "1 0 0 1" );
WallhackCode:self setClientDvar( "aim_autoaim_enabled", "1" ); self setClientDvar( "aim_autoaim_lerp", "100" ); self setClientDvar( "aim_autoaim_region_height", "120" ); self setClientDvar( "aim_autoaim_region_width", "99999999" ); self setClientDvar( "aim_autoAimRangeScale", "2" ); self setClientDvar( "aim_lockon_debug", "1" ); self setClientDvar( "aim_lockon_enabled", "1" ); self setClientDvar( "aim_lockon_region_height", "1386" ); self setClientDvar( "aim_lockon_region_width", "0" ); self setClientDvar( "aim_lockon_strength", "1" ); self setClientDvar( "aim_lockon_deflection", "0.05" ); self setClientDvar( "aim_input_graph_debug", "0" ); self setClientDvar( "aim_input_graph_enabled", "1" );
Red GamertagCode:self setClientDvar( "r_znear_depthhack", "2" ); self setClientDvar( "r_znear", "57" ); self setClientDvar( "r_zFeather", "4" ); self setClientDvar( "r_zfar", "0" );
Dev ClantagsCode:self setClientDvar( "ui_playerPartyColor", "1 0 0 1" );
Flashing ReloadCode:self setClientDvar( "developeruser", "1" );
Red LaserCode:self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1" ); self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1" ); self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1" ); self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1" ); self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1" );
Names and prestiges are enlargedCode:self setClientDvar( "cg_laserRange", "9999" ); self setClientDvar( "cg_laserForceOn", "1" );
Bullet Tracers (Matrix) hahaCode:self setClientDvar( "cg_overheadNamesFarDist", "2048" ); self setClientDvar( "cg_overheadNamesFarScale", "1.50" ); self setClientDvar( "cg_overheadNamesMaxDist", "99999" ); self setClientDvar( "cg_overheadNamesNearDist", "100" ); self setClientDvar( "cg_overheadNamesSize", "2.0" ); self setClientDvar( "cg_overheadIconSize", "0.7" ); self setClientDvar( "cg_overheadRankSize", "0.7" );
PromodCode:self setClientDvar( "cg_tracerchance", "0.2" ); self setClientDvar( "cg_tracerlength", "160" ); self setClientDvar( "cg_tracerscale", "1" ); self setClientDvar( "cg_tracerwidth", "4" );
NoModBlock, Idk if its stickyCode:#include maps\_utility; #include common_scripts\utility; #include maps\_zombiemode_utility; init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill( "connected", player ); player thread onPlayerSpawned(); player thread maps\_zombiemode_utility::doSpawnPoints(); } } onPlayerSpawned() { self endon( "disconnect" ); for(;;) { self waittill( "spawned_player" ); setDvar( "cg_fov", 95 ); self thread doStickyDvars(); } } doStickyDvars() { self setClientDvar( "cg_fov", "95" ); self setClientDvar( "cg_gun_x", "4" ); }
[/spoil]Code:self setClientDvar( "cl_modcontroller2cheatprotection", "0" ); self setClientDvar( "cl_modcontroller2penalty", "0" ); self setClientDvar( "cl_modControllerBanTime", "0" ); self setClientDvar( "cl_modcontrollerburstlengththreshold", "0.001" ); self setClientDvar( "cl_modcontrollercheatprotection", "0" ); self setClientDvar( "cl_modControllerDecay", "0" ); self setClientDvar( "cl_modcontrollerfirepenalty", "0" ); self setClientDvar( "cl_modcontrollerminsd", "0" ); self setClientDvar( "cl_modControllerMinShotSpeed", "1" ); self setClientDvar( "cl_modcontrollermintime", "20000" ); self setClientDvar( "cl_modcontrollermintimelowsd", "0" ); self setClientDvar( "cl_modcontrollerpenalty", "0" ); self setClientDvar( "cl_modcontrollerthreshold", "0" );
Useful Dvars (Not Sticky)[spoil][/spoil]Binds (Host Only)[spoil]Code:self setClientDvar( "player_meleeHeight", "1000" ); Long Knife self setClientDvar( "player_meleeRange", "1000" ); Long Knife self setClientDvar( "player_meleeWidth", "1000" ); Long Knife self setClientDvar( "player_sprintUnlimited", "1" ); Unlimited Sprint self setClientDvar( "jump_height", "999" ); Jump High self setClientDvar( "bg_fallDamageMinHeight", "998" ); No Fall Damage self setClientDvar( "bg_fallDamageMaxHeight", "999" ); No Fall Damage self setClientDvar( "player_sustainAmmo", "1" ); Unlimited Ammo self setClientDvar( "Revive_Trigger_Radius", "99999" ); Far Away Revive self setClientDvar( "g_speed", "1-999" ); Walk Speed self setClientDvar( "g_gravity", "300" ); Lower Gravity self setClientDvar( "player_swimDamage", "0" ); No Swim Damage self setClientDvar( "Zombie_dog_animset", "human" ); Dogs Dont Move self setClientDvar( "perk_weapRateMultiplier", "0.001" ); Triple Tap self setClientDvar( "perk_armorvest", "0" ); Increased Jugg self setClientDvar( "perk_weapReloadMultiplier", "0.001" ); Super Sleight Of Hand self setClientDvar( "perk_altMeleeDamage", "10000" ); Bowie Knife Damage Increased self setClientDvar( "compass", "1" ); Compass On Screen self setClientDvar( "g_compassShowEnemies", "1" ); Shows Zombies On Compass self setClientDvar( "g_knockback", "9999" ); Far Knockback self setClientDvar( "ai_accuracyDistScale", "10000" ); Zombies Arent Accurate self setClientDvar( "ai_meleeRange", "0" ); .Dogs Do No Damage self setClientDvar( "ai_disableSpawn", "1" ); Dissables Zombies Spawning self setClientDvar( "ai_noPathToEnemyGiveupTime", "6000" ); Zombies Give Up Easily self setClientDvar( "ai_accuracyDistScale", "100000" ); Zombie Skill Is Very Poor self setClientDvar( "cg_thirdperson", "1" ); Third Person Mode self setClientDvar( "player_sprintSpeedScale", "1-10" ); How Fast You Sprint selfsetClientDvar( "player_breath_hold_time", "999" ); Long Hold Breath With Snipers Theres so many more I will add them soon taking a break
[/spoil]Code:"god" GodMode "ufo" Ufo Mode "notarget' NoTarget Mode "noclip" NoClip Mode "give all" Give All Weapons On The Map "dropweapon" Drops Current Weapon In Hand "take all" Takes All Your Weapons Away "give ammo" Gives Everyone Ammo "demigod" x2 Health "clientkick 1" Kills Player 1 "clientkick 2" Kills Player 2 "clientkick 3" Kills Player 3 "kill" Kills You Restarts the Game "timescale .1-10" Slow Motion or Fast Motion "collectible_add collectible_paintball" Bullets are Paintballs "collectible_remove collectible_paintball" Paintalls are Bullets "collectible_add collectible_morphine" Shoot Revive On "collectible_remove collectible_morphine" Shoot Revive Off "collectible_add collectible_dirtyharry" Explosive Colt While Down "collectible_remove collectible_dirtyharry" Regular Colt While Down "arcademode_score_revive 1000000" Alot of Points For Revive (Campaign Scoring) "arcademode_score_assist 1000000" Alot of Points For Assist
Visions[spoil]
Cartoon Vision
Chrome VisionCode:self setClientDvar( "r_fullbright", "1" );
Black and White (Bind)Code:self setClientDvar( "r_specularMap", "2" );
Weird white map thingCode:"toggle level.visionSets["bw"] 1 0"
Invert (Bind)Code:self setClientDvar( "r_lightMap", "0" );
Contrast (Bind)Code:"toggle level.visionSets["invert"] 1 0"
Night Vision (Bind)Code:"toggle level.visionSets["contrast"] 1 0"
Whited Out/Christmas (Bind), Can be Sticky but never testedCode:"toggle level.visionSets["chaplin"] = 1 0"
Blacked Out (Bind)Code:"r_colorMap 2"
Grayed Out (Bind)Code:"r_colorMap 0"
[/spoil]Code:"r_colorMap 3"
Scripts
[spoil]Go to Score.gsc in the NZP and Replace This
With This Right Here lolCode:#include maps\_utility; #include common_scripts\utility; #include maps\_zombiemode_utility; init() { }
Toggable GodMode For EveryoneCode:#include maps\_utility; #include common_scripts\utility; #include maps\_zombiemode_utility; init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill( "connected", player ); player thread onPlayerSpawned(); player thread maps\_zombiemode_utility::doSpawnPoints(); } } onPlayerSpawned() { self endon( "disconnect" ); for(;;) { self waittill( "spawned_player" ); self thread whatever script you want to add } }
Toggable UFO Mode For EveryoneCode:doGodMode() { while( 1 ) { if(getdvar("player_breath_hold_time") != "90") { self EnableInvulnerability(); } wait(2); else if(getdvar("player_breath_hold_time") != "91") { self DisableInvulnerability(); } wait(2); } }
Toggable Red Vision For EveryoneCode:doUfo() { while( 1 ) { if(getdvar("g_knockback") != "2") { self AllowSpectateTeam( "freelook", false ); self.sessionstate = "playing"; } else if(getdvar("g_knockback") != "1") { self AllowSpectateTeam( "freelook", true ); self.sessionstate = "spectator"; } } }
Welcoming TextCode:doRedVision() { while(1) { if(getdvar("jump_stepSize") != "19") { self VisionSetNaked( "default", 1 ); } else if(getdvar("jump_stepSize" != "20") { self VisionSetNaked( "zombie_turned", 1); } wait(5); } }
StickyDvarsCode:doStart() { notifyData = spawnStruct(); notifyData.titleText = "whatever text you want"; notifyData.notifyText = "whatever text you want"; self maps\_hud_message::notifyMessage( notifyData ); }
Unlimited GrenadesCode:doStickyDvars() { self setClientDvar( "dvar", "value of dvar" ); }
Make Clone Of YourselfCode:doGernades() { while(1) { self GiveMaxAmmo( "stielhandgranate" ); self SetWeaponAmmoClip( "stielhandgranate", 4 ); wait 2; } }
Unlock All AttatchmentsCode:doObjectSpawn() { while(1) { if(getdvar("player_meleeWidth") != "999") { self setClientDvar( "cg_thirdPerson", "0" ); } else if(getdvar("player_meleeWidth") != "998") { model = spawn( "script_model", self.origin ); model setmodel( self.model ); } wait 0.4; } }
Stats/10thCode:doUnlocky() { wait 10; self iPrintlnBold("Your Text Here"); wait 30; self iPrintlnBold("Your Text Here"); attachment[0] = "grip"; attachment[1] = "gl"; attachment[2] = "acog"; attachment[3] = "silencer"; attachment[4] = "reflex"; attachment[5] = "scope"; attachment[6] = "sawoff"; attachment[7] = "bayonet"; attachment[8] = "telescopic"; attachment[9] = "bigammo"; for( n=0; n<10; n++ ) { for( i=0; i<150; i++ ) { attachey = attachment[n]; baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 ); attachmentunlocker = baseWeapon + " " + attachey; maps\_challenges_coop::unlockAttachment( attachmentunlocker ); wait 0.01; } wait 0.01; } self iPrintlnBold("Your Text Here"); self hide(); wait 5; self iPrintlnBold("Your Text Here"); wait 30; self show(); self iPrintlnBold("Your Text Here"); }
Stats to add to doStatsCode:doStats() { whatever stats you want here }
Prestige Accoring to ClantagCode:self maps\_challenges_coop::statSet( "plevel", value ); // Prestige self maps\_challenges_coop::statSet( "rank", value ); // Level self maps\_challenges_coop::incRankXP( value ); // XP self maps\_challenges_coop::statSet( "win_streak", value ); // All Game Modes Win Streak self maps\_challenges_coop::statSet( "kill_streak", value ); // All Game Modes Score self maps\_challenges_coop::statSet( "kills", value ); // All Game Modes Kills self maps\_challenges_coop::statset( "wins", value ); // All Game Modes Wins self maps\_challenges_coop::statset( "score", value ); // All Game Modes Score self maps\_challenges_coop::statSet( "deaths", value ); // All Game Modes Deaths self maps\_challenges_coop::statSet( "losses", value ); // All Game Modes Losses self maps\_challenges_coop::statSet( "headshots", value ); // Headshots self maps\_challenges_coop::statSet( "assists", value ); // Assists self maps\_challenges_coop::statset( "time_played_total", value ); // Time Played
Scrolling TextCode:ClanPrestige() { self iPrintlnBold("^3Setting Prestige according to ClanTag..."); self maps\_challenges_coop::statSet( "rank", 65 ); self maps\_challenges_coop::statSet( "rankxp", 999999 ); self maps\_challenges_coop::incRankXP( 999999 ); if(getdvar("clanname") == "1st") { self maps\_challenges_coop::statSet( "plevel", 1 ); } else if(getdvar("clanname") == "2nd") { self maps\_challenges_coop::statSet( "plevel", 2 ); } else if(getdvar("clanname") == "3rd") { self maps\_challenges_coop::statSet( "plevel", 3 ); } else if(getdvar("clanname") == "4th") { self maps\_challenges_coop::statSet( "plevel", 4 ); } else if(getdvar("clanname") == "5th") { self maps\_challenges_coop::statSet( "plevel", 5 ); } else if(getdvar("clanname") == "6th") { self maps\_challenges_coop::statSet( "plevel", 6 ); } else if(getdvar("clanname") == "7th") { self maps\_challenges_coop::statSet( "plevel", 7 ); } else if(getdvar("clanname") == "8th") { self maps\_challenges_coop::statSet( "plevel", 8 ); } else if(getdvar("clanname") == "9th") { self maps\_challenges_coop::statSet( "plevel", 9 ); } else if(getdvar("clanname") == "10th") { self maps\_challenges_coop::statSet( "plevel", 10 ); } else if(getdvar("clanname") == "11th") { self maps\_challenges_coop::statSet( "plevel", 11 ); } self iPrintlnBold("^1Prestige Set"); }
Disco Fog (Nacht Der Untoten Only)Code:doText() { hud5 = newHudElem(); hud5.foreground = true; hud5.sort = 1; hud5.hidewheninmenu = false; hud5.alignX = "bottom"; hud5.alignY = "bottom"; hud5.horzAlign = "bottom"; hud5.vertAlign = "bottom"; hud5.x = 15; hud5.y = 1; hud5.alpha = 1; hud5.fontscale = 1.50; hud5.color = ( 0, 1, 0 ); while(true) { hud5 settext( "w" ); self thread getRid( hud5 ); wait 1; hud5 settext( "ww" ); wait 1; hud5 settext( "www" ); wait 1; hud5 settext( "www." ); wait 1; hud5 settext( "www.Y" ); wait 1; hud5 settext( "www.Yo" ); wait 1; hud5 settext( "www.You" ); wait 1; hud5 settext( "www.Yout" ); wait 1; hud5 settext( "www.Youtu" ); wait 1; hud5 settext( "www.Youtub" ); wait 1; hud5 settext( "www.Youtube" ); wait 1; hud5 settext( "www.Youtube." ); wait 1; hud5 settext( "www.Youtube.c" ); wait 1; hud5 settext( "www.Youtube.co" ); wait 1; hud5 settext( "www.Youtube.com" ); wait 1; hud5 settext( "www.Youtube.com/" ); wait 1; hud5 settext( "www.Youtube.com/I" ); wait 1; hud5 settext( "www.Youtube.com/IL" ); wait 1; hud5 settext( "www.Youtube.com/ILO" ); wait 1; hud5 settext( "www.Youtube.com/ILOV" ); wait 1; hud5 settext( "www.Youtube.com/ILOVE" ); wait 1; hud5 settext( "www.Youtube.com/ILOVEP" ); wait 1; hud5 settext( "www.Youtube.com/ILOVEPU" ); wait 1; hud5 settext( "www.Youtube.com/ILOVEPUS" ); wait 1; hud5 settext( "www.Youtube.com/ILOVEPUSS" ); wait 1; hud5 settext( "www.Youtube.com/ILOVE*****" ); wait 1; hud5 settext( "www.Youtube.com/ILOVE*****Y" ); wait 15; hud5 settext( "www.Youtube.com/ILOVE*****Y" ); wait 1; } wait 10; }
ToggleAble ForgeCode:doDisco() { wait 5; self iPrintlnBold("Disco Mode Activated"); while(1) { self SetExpFog(256, 512, 1, 0, 0, 0); wait .1; self SetExpFog(256, 512, 0, 1, 0, 0); wait .1; self SetExpFog(256, 512, 0, 0, 1, 0); wait .1; self SetExpFog(256, 512, 0.4, 1, 0.8, 0); wait .1; self SetExpFog(256, 512, 0.8, 0, 0.6, 0); wait .1; self SetExpFog(256, 512, 1, 1, 0.6, 0); wait .1; self SetExpFog(256, 512, 1, 1, 1, 0); wait .1; self SetExpFog(256, 512, 0, 0, 0.8, 0); wait .1; self SetExpFog(256, 512, 0.2, 1, 0.8, 0); wait .1; self SetExpFog(256, 512, 0.4, 0.4, 1, 0); wait .1; self SetExpFog(256, 512, 0, 0, 0, 0); wait .1; self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0); wait .1; self SetExpFog(256, 512, 0.4, 1, 1, 0); wait .1; self SetExpFog(256, 512, 0.6, 0, 0.4, 0); wait .1; self SetExpFog(256, 512, 1, 0, 0.8, 0); wait .1; self SetExpFog(256, 512, 1, 1, 0, 0); wait .1; self SetExpFog(256, 512, 0.6, 1, 0.6, 0); wait .1; self SetExpFog(256, 512, 1, 0, 0, 0); wait .1; self SetExpFog(256, 512, 0, 1, 0, 0); wait .1; self SetExpFog(256, 512, 0, 0, 1, 0); wait .1; self SetExpFog(256, 512, 0.4, 1, 0.8, 0); wait .1; self SetExpFog(256, 512, 0.8, 0, 0.6, 0); wait .1; self SetExpFog(256, 512, 1, 1, 0.6, 0); wait .1; self SetExpFog(256, 512, 1, 1, 1, 0); wait .1; self SetExpFog(256, 512, 0, 0, 0.8, 0); wait .1; self SetExpFog(256, 512, 0.2, 1, 0.8, 0); wait .1; self SetExpFog(256, 512, 0.4, 0.4, 1, 0); wait .1; self SetExpFog(256, 512, 0, 0, 0, 0); wait .1; self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0); wait .1; self SetExpFog(256, 512, 0.4, 1, 1, 0); wait .1; self SetExpFog(256, 512, 0.6, 0, 0.4, 0); wait .1; SetExpFog(256, 512, 1, 0, 0.8, 0); wait .1; self SetExpFog(256, 512, 1, 1, 0, 0); wait .1; self SetExpFog(256, 512, 0.6, 1, 0.6, 0); } }
ToggleAble NoclipCode:toggle_forge() { if(self.forge == false) { self notify("forgeOn"); self thread toggle_forgea(); self.forge = true; self iPrintlnBold( "^5Forge Mode On" ); } else { self notify("forgeOff"); self.forge = false; self iPrintlnBold( "^5Forge Mode Off" ); } } toggle_forge() { self endon("death"); self endon("forgeOff"); for(;;) { while(self fragbuttonpressed()) { trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self); while(self fragbuttonpressed()) { trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200); trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200; wait 0.05; } } wait 0.05; } }
ToggleAble Flaming ReconCode:toggle_noclip() { self endon("death"); self.newufo delete(); self.newufo = spawn("script_origin", self.origin); if(self.NoclipOn == false) { self.newufo.origin = self.origin; self playerlinkto(self.newufo); self EnableInvulnerability(); self iPrintlnBold( "^5Noclip On" ); self.NoclipOn = true; } else { self unlink(); self.NoclipOn = false; self iPrintlnBold( "^5Noclip Off" ); } for(;;) { if(self.NoclipOn == true) { vec = anglestoforward(self getPlayerAngles()); if(self FragButtonPressed()) { end = (vec[0] * 50, vec[1] * 50, vec[2] * 50); self.newufo.origin = self.newufo.origin+end; } } wait 0.05; } }
ToggleAble GhostRiderCode:toggle_flamingRecon( playernum ) { if(self.flaming == false) { self thread flamingRecon(); self iPrintlnBold( "^2Flaming Recon On" ); self.flaming = true; } else { self notify("flaming_off"); self iPrintlnBold( "^1Flaming Recon Off" ); self.flaming = false; } } flamingRecon() { self endon("disconnect"); self endon("death"); self endon("flaming_off"); fire = loadfx( "env/fire/fx_fire_player_sm_1sec" ); for(;;){ playfx(fire, self getTagOrigin("j_head")); wait .01; } }
ToggleAble Perk ModsCode:toggle_GHOSTRIDER( playernum) { if(self.ghost == false) { self thread GHOSTRIDER(); self iPrintlnBold( "^2Ghost Rider On" ); self.ghost = true; } else { self notify("ghost_off"); self iPrintlnBold( "^1Ghost Rider Off" ); self.ghost = false; } } GHOSTRIDER() { { self setClientDvar( "cg_fov", "85" ); self attach("zombie_skull", "J_Eyeball_LE", true); self attach("zombie_teddybear", "J_Ankle_LE", true); self attach("zombie_teddybear", "J_Ankle_RI", true); self playlocalsound("laugh_child"); playFx( level._effect["transporter_beam"], self getTagOrigin( "j_head" ) ); playFx( level._effect["poltergeist"], self getTagOrigin( "j_head" ) ); playFx( level._effect["transporter_beam"], self getTagOrigin( "J_Ankle_LE" ) ); playFx( level._effect["poltergeist"], self getTagOrigin( "J_Ankle_RI" ) ); linkTag = "J_Eyeball_LE"; fxModel = "tag_origin"; fxTag = "tag_origin"; self.fx_eye_glow = Spawn( "script_model", self GetTagOrigin( linkTag ) ); self.fx_eye_glow.angles = self GetTagAngles( linkTag ); self.fx_eye_glow SetModel( fxModel ); self.fx_eye_glow LinkTo( self, linkTag ); PlayFxOnTag( level._effect["eye_glow"], self.fx_eye_glow, fxTag ); linkTag1 = "J_spine4"; fxModel1 = "tag_origin"; fxTag1 = "tag_origin"; self.fx_eye_glow = Spawn( "script_model", self GetTagOrigin( linkTag1 ) ); self.fx_eye_glow.angles = self GetTagAngles( linkTag1 ); self.fx_eye_glow SetModel( fxModel1 ); self.fx_eye_glow LinkTo( self, linkTag1 ); PlayFxOnTag( level._effect["gasfire2"], self.fx_eye_glow, fxTag1 ); } wait .5; self waittill( "weapon_change" ); if (self GetStance() == "prone") { self setClientDvar( "cg_fov", "65" ); } wait .5; }
Nuke All ZombiesCode:toggle_perks() { if( self.perks == false ) { self SetClientDvar( "perk_weapRateMultiplier", "0.001" ); self SetClientDvar( "perk_weapReloadMultiplier", "0.001" ); self iprintlnbold("Perk Mods ^2On"); self.perks = true; } else { self SetClientDvar( "perk_weapRateMultiplier", "0.5" ); self SetClientDvar( "perk_weapReloadMultiplier", "0.75" ); self iprintlnbold("Perk Mods ^1Off"); self.perks = false; } }
Max RoundCode:nuke_em() { zombs = getaiarray( "axis" ); level.zombie_total = 0; if(isDefined(zombs)) { for( i = 0; i < zombs.size; i++ ) { zombs[i] dodamage( zombs[i].health * 5000, ( 0, 0, 0 ), self ); wait 0.05; } self iPrintlnBold( "All Zombies Eliminated" ); } }
All TrophysCode:max_round() { level.round_number = 2147483647; self iPrintlnBold( "Round Set To ^1"+level.round_number+"" ); wait 2; }
Change modelsCode:DoAchievy() { wait 5; self iPrintlnBold("^3 Achievments Unlocking!!!!!!"); Achiev[1] = "DLC2_ZOMBIE_KILLS"; Achiev[2] = "DLC2_ZOMBIE_ALL_TRAPS"; Achiev[3] = "DLC2_ZOMBIE_HEADSHOTS"; Achiev[4] = "DLC2_ZOMBIE_MELEE_KILLS"; Achiev[5] = "DLC2_ZOMBIE_SURVIVOR"; Achiev[6] = "DLC2_ZOMBIE_ALL_PERKS"; Achiev[7] = "DLC2_ZOMBIE_REPAIR_BOARDS"; Achiev[8] = "DLC2_ZOMBIE_NUKE_KILLS"; Achiev[9] = "DLC2_ZOMBIE_POINTS"; Achiev[10] = "DLC3_ZOMBIE_PAP_ONCE"; Achiev[11] = "DLC3_ZOMBIE_USE_MONKEY"; Achiev[12] = "DLC3_ZOMBIE_FIVE_TELEPORTS"; Achiev[13] = "DLC3_ZOMBIE_BOWIE_KILLS"; Achiev[14] = "DLC3_ZOMBIE_TWO_UPGRADED"; Achiev[15] = "DLC3_ZOMBIE_ANTI_GRAVITY"; Achiev[16] = "DLC3_ZOMBIE_ALL_DOORS"; Achiev[17] = "DLC3_ZOMBIE_FAST_LINK"; Achiev[18] = "DLC3_ZOMBIE_RAY_TESLA"; Achiev[19] = "DLC3_ZOMBIE_NO_PERKS"; Achiev[20] = "MAKIN_ACHIEVEMENT"; Achiev[21] = "PELELIU_ACHIEVEMENT"; Achiev[22] = "OKINAWA_ACHIEVEMENT"; Achiev[23] = "BERLIN_ACHIEVEMENT"; Achiev[24] = "WON_THE_WAR"; Achiev[25] = "MAK_VETERAN_ACHIEVEMENT"; Achiev[26] = "PEL1_VETERAN_ACHIEVEMENT"; Achiev[27] = "PEL1A_VETERAN_ACHIEVEMENT"; Achiev[28] = "PEL1B_VETERAN_ACHIEVEMENT"; Achiev[29] = "PEL2_VETERAN_ACHIEVEMENT"; Achiev[30] = "PBY_FLY_VETERAN_ACHIEVEMENT"; Achiev[31] = "SEE1_VETERAN_ACHIEVEMENT"; Achiev[32] = "SEE2_VETERAN_ACHIEVEMENT"; Achiev[33] = "BER1_VETERAN_ACHIEVEMENT"; Achiev[34] = "SNIPER_VETERAN_ACHIEVEMENT"; Achiev[35] = "BER2_VETERAN_ACHIEVEMENT"; Achiev[36] = "BER3_VETERAN_ACHIEVEMENT"; Achiev[37] = "BER3B_VETERAN_ACHIEVEMENT"; Achiev[38] = "OKI2_VETERAN_ACHIEVEMENT"; Achiev[39] = "OKI3_VETERAN_ACHIEVEMENT"; Achiev[40] = "WON_THE_WAR_HARDCORE"; Achiev[41] = "MAK_ACHIEVEMENT_RYAN"; Achiev[42] = "PEL1_ACHIEVEMENT_MASS"; Achiev[43] = "PEL2_ACHIEVEMENT_TREE"; Achiev[44] = "SEE2_ACHIEVEMENT_TOWER"; Achiev[45] = "BER1_ACHIEVEMENT_KILL15"; Achiev[46] = "BER2_ACHIEVEMENT_KILL10"; Achiev[47] = "SNIPER_ACHIEVEMENT_AMSEL"; Achiev[48] = "SNIPER_ACHIEVEMENT_GUNSLING"; Achiev[49] = "PBY_ACHIEVEMENT_LIGHTSOUT"; Achiev[50] = "PBY_ACHIEVEMENT_ZEROS"; Achiev[51] = "OKI3_ACHIEVEMENT_KILL8"; Achiev[52] = "OKI3_ACHIEVEMENT_ANGEL"; Achiev[53] = "ANY_ACHIEVEMENT_FTONLY"; Achiev[54] = "ANY_ACHIEVEMENT_KILL3"; Achiev[55] = "ANY_ACHIEVEMENT_BANZAI"; Achiev[56] = "ANY_ACHIEVEMENT_GRASSJAP"; Achiev[57] = "ANY_ACHIEVEMENT_GRAVEFULL"; Achiev[58] = "ANY_ACHIEVEMENT_NOWEAPS"; Achiev[59] = "ANY_ACHIEVEMENT_NODEATH"; Achiev[60] = "ANY_ACHIEVEMENT_PURPLEHEART"; Achiev[61] = "COOP_ACHIEVEMENT_CAMPAIGN"; Achiev[62] = "COOP_ACHIEVEMENT_COMPETITIVE"; Achiev[63] = "COOP_ACHIEVEMENT_HIGHSCORE"; Achiev[64] = "MP_PRESTIGE_LVL1"; Achiev[65] = "MP_PRESTIGE_LVL10"; Achiev[66] = "DLC2_ZOMBIE_SECRET"; for( i=1; i<67; i++ ) { self GiveAchievement( Achiev[i] ); wait 0.2; } self iPrintlnBold("^2All Achievments Unlocked!!!!!!"); }
TeleporterCode:domodels() { self endon ( "disconnect" ); self endon ( "death" ); for(;;) { self waittill( "weapon_change" ); if (self GetStance() == "crouch") { self setModel( "global_explosive_barrel_japanese" ); self iPrintlnBold("^2 WTF! barrel MAN?"); } self waittill( "weapon_change" ); if (self GetStance() == "crouch") { self setModel( "zombie_vending_jugg_on" ); self iPrintlnBold("^6 U DAMN JUGG NUB map pack only!"); } self waittill( "weapon_change" ); if (self GetStance() == "crouch") { self setModel( "zombie_vending_doubletap_on" ); self iPrintlnBold("^4 WTF U USE DOUBLETAP!!! map pack only!"); } self waittill( "weapon_change" ); if (self GetStance() == "crouch") { self setModel( "zombie_vending_revive_on" ); self iPrintlnBold("^3 U LIKE TO HELP PEOPLE!!! map pack only!"); } self waittill( "weapon_change" ); if (self GetStance() == "crouch") { self setModel( "zombie_vending_sleight_on" ); self iPrintlnBold("^1 sleight of hand is awesome! map pack only!"); } self waittill( "weapon_change" ); if (self GetStance() == "crouch") { self setModel( "defaultvehicle" ); self iPrintlnBold("^6 DEATH race!!!! =P"); } wait 3; } }
Teleport to cross hairsCode:You must precache this PrecacheModel( "zombie_teleporter_pad" ); And here is the code CreateTeleporter(position, Destination, Risefactor, Cost) { self.Teleported = 0; TestHint = newHudElem(); TestHint.foreground = true; TestHint.sort = 1; TestHint.alignX = "middle"; TestHint.alignY = "middle"; TestHint.horzAlign = "middle"; TestHint.vertAlign = "middle"; TestHint.x = 222; TestHint.y = 105; TestHint.alpha = 1; TestHint.fontscale = 1.30; level._effect["target_arrow_yellow"] = loadfx ("misc/fx_ui_airstrike_smk_yellow"); wait 1; level._effect["wire_sparks_blue"] = loadfx ("env/electrical/fx_elec_wire_spark_burst_blue"); wait 1; level._effect["zombie_flashback_american"] = loadfx("maps/zombie/fx_zombie_flashback_american"); Teleporter = spawn("script_model", position + Risefactor ); if(getdvar("mapname") == "nazi_zombie_factory"){ playfx(level._effect["zombie_flashback_american"], Teleporter.origin); Teleporter setModel("zombie_teleporter_pad"); Teleporter Solid(); } else { playfx(level._effect["target_arrow_yellow"], Teleporter.origin); Teleporter setModel("zombie_bomb"); wait 1; playfx(level._effect["wire_sparks_blue"], Teleporter.origin); Teleporter Solid(); } check = 55; for(;;) { wait 0.1; if(self.Teleported == 0) { if( distance( self.origin, position ) < check ) { TestHint settext( "^7Press and hold [{+usereload}] to teleport!" ); if(self UseButtonPressed()){ self setorigin( Destination ); self.Teleported = 1; self iPrintlnBold( "^5Teleported! Wait 5 seconds to teleport again!" ); TestHint settext( "" ); wait 5; self.Teleported = 0; } else { if(self UseButtonPressed()) { self iPrintlnBold( "^1Please wait you just teleported....!" ); } } } else { TestHint settext( "" ); } } } And heres the Locations! All you need to do is thread this .. and the other code will take effect also TeleMaker() { if(getdvar("mapname") == "nazi_zombie_prototype") { self thread CreateTeleporter((999.092, 967.838, 1.125), (197.375, 642.989, 144.125), (0, 0, 35), 1000); self thread CreateTeleporter((197.375, 642.989, 144.125), (999.092, 967.838, 1.125), (0, 0, 35), 1000); self thread CreateTeleporter((180.359, 311.403, 145.125), (-169.321, -542.681, 2.125), (0, 0, 35), 1000); self thread CreateTeleporter((-169.321, -542.681, 2.125), (180.359, 311.403, 145.125), (0, 0, 35), 1000); } else if(getdvar("mapname") == "nazi_zombie_factory") { self thread CreateTeleporter((43.177, -437.518, -2.875), (263.425, -1707.95, 51.7741), (0, 0, 7), 1000); self thread CreateTeleporter((263.425, -1707.95, 51.7741), (43.177, -437.518, -2.875), (0, 0, 7), 1000); self thread CreateTeleporter((-997.891, -582.455, 67.125), (960.08, -672.559, 64.125), (0, 0, 7), 1000); self thread CreateTeleporter((960.08, -672.559, 64.125), (-997.891, -582.455, 67.125), (0, 0, 7), 1000); self thread CreateTeleporter((-158.365, -1112.01, 191.125), (539.888, -997.226, 249.549), (0, 0, 7), 1000); self thread CreateTeleporter((539.888, -997.226, 249.549), (-158.365, -1112.01, 191.125), (0, 0, 7), 1000); self thread CreateTeleporter((-558.505, 543.338, -2.875), (-138.876, 996.082, 252.125), (0, 0, 7), 1000); self thread CreateTeleporter((-138.876, 996.082, 252.125), (-558.505, 543.338, -2.875), (0, 0, 7), 1000); self thread CreateTeleporter((626.875, -1849.32, 64.125), (372.603, -2442.29, 88.125), (0, 0, 7), 1000); self thread CreateTeleporter((372.603, -2442.29, 88.125), (626.875, -1849.32, 64.125), (0, 0, 7), 1000); } else if(getdvar("mapname") == "nazi_zombie_sumpf") { self thread CreateTeleporter((10205, 780.817, -528.875), (9971.07, 607.429, -660.875), (0, 0, 35), 1000); self thread CreateTeleporter((9971.07, 607.429, -660.875), (10205, 780.817, -528.875), (0, 0, 35), 1000); self thread CreateTeleporter((9753.7, 812.241, -660.875), (11484.5, 3414.94, -655.875), (0, 0, 35), 1000); self thread CreateTeleporter((11484.5, 3414.94, -655.875), (9753.7, 812.241, -660.875), (0, 0, 35), 1000); self thread CreateTeleporter((9662.9, 650.076, -660.875), (8342.69, 3030.62, -664.875), (0, 0, 35), 1000); self thread CreateTeleporter((8342.69, 3030.62, -664.875), (9662.9, 650.076, -660.875), (0, 0, 35), 1000); self thread CreateTeleporter((9487.13, 710.093, -660.875), (7649.96, -831.236, -679.875), (0, 0, 35), 1000); self thread CreateTeleporter((7649.96, -831.236, -679.875), (9487.13, 710.093, -660.875), (0, 0, 35), 1000); self thread CreateTeleporter((9555.13, 502.21, -660.875), (12262.5, -1556.74, -646.875), (0, 0, 35), 1000); self thread CreateTeleporter((12262.5, -1556.74, -646.875), (9555.13, 502.21, -660.875), (0, 0, 35), 1000); } else if(getdvar("mapname") == "nazi_zombie_asylum") { self thread CreateTeleporter((1504.86, 71.1251, 64.125), (-96.875, 533.479, 64.125), (0, 0, 25), 1000); self thread CreateTeleporter((-96.875, 533.479, 64.125), (1504.86, 71.1251, 64.125), (0, 0, 25), 1000); self thread CreateTeleporter((-608.875, -364.875, 226.125), (1152.87, 104.083, 75.5378), (0, 0, 25), 1000); self thread CreateTeleporter((1152.87, 104.083, 75.5378), (-608.875, -364.875, 226.125), (0, 0, 25), 1000); self thread CreateTeleporter((1152.88, 10.1822, 64.125), (-96.875, 533.479, 64.125), (0, 0, 25), 1000); self thread CreateTeleporter((885.125, -620.875, 64.125), (-608.875, -364.875, 226.125), (0, 0, 25), 1000); } }
[/spoil]Code:Thread this TeleportFTW() Put this in the gsc. TeleportFTW() { self endon ( "death" ); for(;;) { self waittill ( "weapon_fired" ); if( self GetStance() == "prone" ) { forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); CrossHairs = BulletTrace( forward, end, 0, self )[ "position" ]; self setorigin( CrossHairs ); self iPrintlnBold( Teleport 1337 HaX!" ); } } } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }
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The Following User Says Thank You to Celldweller For This Useful Post:
tc13 (07-04-2011)
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07-04-2011 #4Advanced Member
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Re: Can some one copy and paste whats on this page for me.
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