Can some one copy and paste whats on this page for me.
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  1. #1
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    x Mr Spray x

    Lightbulb Can some one copy and paste whats on this page for me.

    The Tech Game - Cod 5 Zombie Scripts+Working Sticky Dvars

    TTG has blocked my IP address so please can someone copy and paste this page for me? many thanks if you do. :D
    Last edited by tc13; 07-04-2011 at 02:34 PM.
    My X-Box GT:
    x Mr Spray x

  2. #2
    Getting Famous
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    Default Re: Can some one copy and paste whats on this page for me.

    i saved the page as html and uploaded it here t=978051.html.htm

  3. The Following User Says Thank You to rick550 For This Useful Post:

    tc13 (07-04-2011)

  4. #3
    Our blades are sharp

    Join Date
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    P6D

    Default Re: Can some one copy and paste whats on this page for me.

    Quote Originally Posted by Duhploy
    Okay guys here it is. If I am missing something tell me! (Iknow I am). Hope this helps people out.

    StickyDvars[spoil]

    Blue Ping Bars
    Code:
    self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1" );
    self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1" ); 
    self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1" );
    Zombies Float Up When Dead
    Code:
    self setClientDvar( "phys_gravity", "99" );
    Bigger Scoreboard+BannerHeight
    Code:
    self setClientDvar( "cg_scoreboardBannerHeight", "45" );
    self setClientDvar( "cg_scoreboardHeaderFontScale", "0.45" );
    self setClientDvar( "cg_scoreboardHeight", "500" );
    Different Score+ScoreBoard Colors
    Code:
    self setClientDvar( "cg_scoresColor_Player_0", "0 0 0 1" );
    self setClientDvar( "cg_scoresColor_Player_1", "1 0 0 0" );
    self setClientDvar( "cg_scoresColor_Player_2", "0 1 0 0" );
    self setClientDvar( "cg_scoresColor_Player_3", "0 0 1 0" );
    self setClientDvar( "cg_scoresColor_Gamertag_0", "1 1 1 1" );
    self setClientDvar( "cg_scoresColor_Gamertag_1", "1 0 0 0" );
    self setClientDvar( "cg_scoresColor_Gamertag_2", "0 1 0 0" );
    self setClientDvar( "cg_scoresColor_Gamertag_3", "0 0 1 0" );
    self setClientDvar( "cg_scoresColor_Transparency", "1" );
    self setClientDvar( "cg_scoresColor_TransparencyZombie", "1" );
    self setClientDvar( "cg_scoresColor_Zombie", "0 0 0 1" );
    Red/Blue/Purple Grenade Indicators
    Code:
    self setClientDvar( "cg_hudGrenadeIndicatorStartColor", "0 0 1 1" );
    self setClientDvar( "cg_hudGrenadeIndicatorTargetColor", "1 0 0 1" );
    Aimbot Not Sure If Sticky
    Code:
    self setClientDvar( "aim_autoaim_enabled", "1" );  
    self setClientDvar( "aim_autoaim_lerp", "100" );  
    self setClientDvar( "aim_autoaim_region_height", "120" );  
    self setClientDvar( "aim_autoaim_region_width", "99999999" );  
    self setClientDvar( "aim_autoAimRangeScale", "2" );  
    self setClientDvar( "aim_lockon_debug", "1" );  
    self setClientDvar( "aim_lockon_enabled", "1" );  
    self setClientDvar( "aim_lockon_region_height", "1386" );  
    self setClientDvar( "aim_lockon_region_width", "0" );  
    self setClientDvar( "aim_lockon_strength", "1" );  
    self setClientDvar( "aim_lockon_deflection", "0.05" );  
    self setClientDvar( "aim_input_graph_debug", "0" );  
    self setClientDvar( "aim_input_graph_enabled", "1" );
    Wallhack
    Code:
    self setClientDvar( "r_znear_depthhack", "2" );
    self setClientDvar( "r_znear", "57" );
    self setClientDvar( "r_zFeather", "4" );
    self setClientDvar( "r_zfar", "0" );
    Red Gamertag
    Code:
    self setClientDvar( "ui_playerPartyColor", "1 0 0 1" );
    Dev Clantags
    Code:
    self setClientDvar( "developeruser", "1" );
    Flashing Reload
    Code:
    self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1" ); 
    self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1" ); 
    self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1" ); 
    self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1" );
    self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1" );
    Red Laser
    Code:
    self setClientDvar( "cg_laserRange", "9999" );
    self setClientDvar( "cg_laserForceOn", "1" );
    Names and prestiges are enlarged

    Code:
    self setClientDvar( "cg_overheadNamesFarDist", "2048" );
    self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
    self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
    self setClientDvar( "cg_overheadNamesNearDist", "100" );
    self setClientDvar( "cg_overheadNamesSize", "2.0" );
    self setClientDvar( "cg_overheadIconSize", "0.7" );
    self setClientDvar( "cg_overheadRankSize", "0.7" );
    Bullet Tracers (Matrix) haha

    Code:
    self setClientDvar( "cg_tracerchance", "0.2" );
    self setClientDvar( "cg_tracerlength", "160" );
    self setClientDvar( "cg_tracerscale", "1" );
    self setClientDvar( "cg_tracerwidth", "4" );
    Promod
    Code:
    #include maps\_utility;   
    #include common_scripts\utility;  
    #include maps\_zombiemode_utility;  
      
    init()  
    {  
            level thread onPlayerConnect();  
    }  
      
    onPlayerConnect()  
    {  
            for(;;)  
            {  
                    level waittill( "connected", player );  
      
                    player thread onPlayerSpawned();  
      
                    player thread maps\_zombiemode_utility::doSpawnPoints();  
      
            }  
    }  
    onPlayerSpawned()  
    {  
            self endon( "disconnect" );  
            for(;;)  
            {  
                    self waittill( "spawned_player" );  
                    setDvar( "cg_fov", 95 ); 
                    self thread doStickyDvars();  
            }  
    } 
    doStickyDvars()  
    {  
            self setClientDvar( "cg_fov", "95" ); 
            self setClientDvar( "cg_gun_x", "4" ); 
    }
    NoModBlock, Idk if its sticky
    Code:
    self setClientDvar( "cl_modcontroller2cheatprotection", "0" );
    self setClientDvar( "cl_modcontroller2penalty", "0" );
    self setClientDvar( "cl_modControllerBanTime", "0" );
    self setClientDvar( "cl_modcontrollerburstlengththreshold", "0.001" );
    self setClientDvar( "cl_modcontrollercheatprotection", "0" );
    self setClientDvar( "cl_modControllerDecay", "0" );
    self setClientDvar( "cl_modcontrollerfirepenalty", "0" );
    self setClientDvar( "cl_modcontrollerminsd", "0" );
    self setClientDvar( "cl_modControllerMinShotSpeed", "1" );
    self setClientDvar( "cl_modcontrollermintime", "20000" );
    self setClientDvar( "cl_modcontrollermintimelowsd", "0" );
    self setClientDvar( "cl_modcontrollerpenalty", "0" );
    self setClientDvar( "cl_modcontrollerthreshold", "0" );
    [/spoil]
    Useful Dvars (Not Sticky)[spoil]
    Code:
    self setClientDvar( "player_meleeHeight", "1000" ); Long Knife
    self setClientDvar( "player_meleeRange", "1000" ); Long Knife
    self setClientDvar( "player_meleeWidth", "1000" ); Long Knife
    self setClientDvar( "player_sprintUnlimited", "1" ); Unlimited Sprint
    self setClientDvar( "jump_height", "999" ); Jump High
    self setClientDvar( "bg_fallDamageMinHeight", "998" ); No Fall Damage
    self setClientDvar( "bg_fallDamageMaxHeight", "999" ); No Fall Damage
    self setClientDvar( "player_sustainAmmo", "1" ); Unlimited Ammo
    self setClientDvar( "Revive_Trigger_Radius", "99999" ); Far Away Revive
    self setClientDvar( "g_speed", "1-999" ); Walk Speed
    self setClientDvar( "g_gravity", "300" ); Lower Gravity
    self setClientDvar( "player_swimDamage", "0" ); No Swim Damage
    self setClientDvar( "Zombie_dog_animset", "human" ); Dogs Dont Move
    self setClientDvar( "perk_weapRateMultiplier", "0.001" ); Triple Tap
    self setClientDvar( "perk_armorvest", "0" ); Increased Jugg
    self setClientDvar( "perk_weapReloadMultiplier", "0.001" ); Super Sleight Of Hand
    self setClientDvar( "perk_altMeleeDamage", "10000" ); Bowie Knife Damage Increased
    self setClientDvar( "compass", "1" ); Compass On Screen
    self setClientDvar( "g_compassShowEnemies", "1" ); Shows Zombies On Compass
    self setClientDvar( "g_knockback", "9999" ); Far Knockback
    self setClientDvar( "ai_accuracyDistScale", "10000" ); Zombies Arent Accurate
    self setClientDvar( "ai_meleeRange", "0" ); .Dogs Do No Damage
    self setClientDvar( "ai_disableSpawn", "1" ); Dissables Zombies Spawning
    self setClientDvar( "ai_noPathToEnemyGiveupTime", "6000" ); Zombies Give Up Easily
    self setClientDvar( "ai_accuracyDistScale", "100000" ); Zombie Skill Is Very Poor
    self setClientDvar( "cg_thirdperson", "1" ); Third Person Mode
    self setClientDvar( "player_sprintSpeedScale", "1-10" ); How Fast You Sprint
    selfsetClientDvar( "player_breath_hold_time", "999" ); Long Hold Breath With Snipers
    Theres so many more I will add them soon taking a break
    [/spoil]Binds (Host Only)[spoil]
    Code:
    "god" GodMode
    "ufo" Ufo Mode
    "notarget' NoTarget Mode
    "noclip" NoClip Mode
    "give all" Give All Weapons On The Map
    "dropweapon" Drops Current Weapon In Hand
    "take all" Takes All Your Weapons Away
    "give ammo" Gives Everyone Ammo
    "demigod" x2 Health
    "clientkick 1" Kills Player 1
    "clientkick 2" Kills Player 2
    "clientkick 3" Kills Player 3
    "kill" Kills You Restarts the Game
    "timescale .1-10" Slow Motion or Fast Motion
    "collectible_add collectible_paintball" Bullets are Paintballs
    "collectible_remove collectible_paintball" Paintalls are Bullets
    "collectible_add collectible_morphine" Shoot Revive On
    "collectible_remove collectible_morphine" Shoot Revive Off
    "collectible_add collectible_dirtyharry" Explosive Colt While Down
    "collectible_remove collectible_dirtyharry" Regular Colt While Down
    "arcademode_score_revive 1000000" Alot of Points For Revive (Campaign Scoring)
    "arcademode_score_assist 1000000" Alot of Points For Assist
    [/spoil]
    Visions[spoil]
    Cartoon Vision

    Code:
    self setClientDvar( "r_fullbright", "1" );
    Chrome Vision

    Code:
    self setClientDvar( "r_specularMap", "2" );
    Black and White (Bind)

    Code:
    "toggle level.visionSets["bw"] 1 0"
    Weird white map thing

    Code:
    self setClientDvar( "r_lightMap", "0" );
    Invert (Bind)
    Code:
    "toggle level.visionSets["invert"] 1 0"
    Contrast (Bind)

    Code:
    "toggle level.visionSets["contrast"] 1 0"
    Night Vision (Bind)

    Code:
    "toggle level.visionSets["chaplin"] = 1 0"
    Whited Out/Christmas (Bind), Can be Sticky but never tested

    Code:
    "r_colorMap 2"
    Blacked Out (Bind)

    Code:
    "r_colorMap 0"
    Grayed Out (Bind)

    Code:
    "r_colorMap 3"
    [/spoil]
    Scripts
    [spoil]Go to Score.gsc in the NZP and Replace This
    Code:
    #include maps\_utility;  
    #include common_scripts\utility; 
    #include maps\_zombiemode_utility; 
     
    init() 
    { 
    }
    With This Right Here lol
    Code:
    #include maps\_utility;  
    #include common_scripts\utility; 
    #include maps\_zombiemode_utility; 
     
    init() 
    { 
            level thread onPlayerConnect(); 
    } 
     
    onPlayerConnect() 
    { 
            for(;;) 
            { 
                    level waittill( "connected", player ); 
     
                    player thread onPlayerSpawned(); 
     
                    player thread maps\_zombiemode_utility::doSpawnPoints(); 
     
            } 
    } 
    onPlayerSpawned() 
    { 
            self endon( "disconnect" ); 
            for(;;) 
            { 
                    self waittill( "spawned_player" ); 
                    self thread whatever script you want to add 
            } 
    }
    Toggable GodMode For Everyone
    Code:
    doGodMode() 
    { 
            while( 1 ) 
            { 
                    if(getdvar("player_breath_hold_time") != "90") 
                            { 
                                    self EnableInvulnerability();    
                            } 
                            wait(2); 
                    else if(getdvar("player_breath_hold_time") != "91") 
                            { 
                                    self DisableInvulnerability();   
                            } 
                            wait(2); 
            } 
    }
    Toggable UFO Mode For Everyone
    Code:
    doUfo() 
    { 
            while( 1 ) 
            { 
                    if(getdvar("g_knockback") != "2") 
                            { 
                                    self AllowSpectateTeam( "freelook", false ); 
                                    self.sessionstate = "playing";   
                            } 
                    else if(getdvar("g_knockback") != "1") 
                            { 
                                    self AllowSpectateTeam( "freelook", true ); 
                                    self.sessionstate = "spectator";         
                            } 
            } 
    }
    Toggable Red Vision For Everyone
    Code:
    doRedVision() 
    { 
            while(1) 
                    { 
                            if(getdvar("jump_stepSize") != "19") 
                            { 
                                    self VisionSetNaked( "default", 1 ); 
                            } 
                            else if(getdvar("jump_stepSize" != "20") 
                            { 
                                    self VisionSetNaked( "zombie_turned", 1); 
                            } 
                            wait(5); 
                    }        
    }
    Welcoming Text
    Code:
    doStart() 
    { 
            notifyData = spawnStruct(); 
            notifyData.titleText = "whatever text you want"; 
            notifyData.notifyText = "whatever text you want"; 
            self maps\_hud_message::notifyMessage( notifyData ); 
    }
    StickyDvars
    Code:
    doStickyDvars() 
    { 
            self setClientDvar( "dvar", "value of dvar" ); 
    }
    Unlimited Grenades
    Code:
    doGernades() 
    { 
            while(1) 
            { 
                    self GiveMaxAmmo( "stielhandgranate" ); 
                    self SetWeaponAmmoClip( "stielhandgranate", 4 ); 
                    wait 2; 
            } 
    }
    Make Clone Of Yourself
    Code:
    doObjectSpawn() 
    { 
            while(1) 
            { 
                    if(getdvar("player_meleeWidth") != "999") 
                    { 
                            self setClientDvar( "cg_thirdPerson", "0" ); 
                    } 
                    else if(getdvar("player_meleeWidth") != "998") 
                    { 
                            model = spawn( "script_model", self.origin ); 
                            model setmodel( self.model ); 
                    } 
                    wait 0.4; 
            } 
    }
    Unlock All Attatchments
    Code:
    doUnlocky() 
    { 
            wait 10; 
            self iPrintlnBold("Your Text Here");  
            wait 30;   
            self iPrintlnBold("Your Text Here");  
            attachment[0] = "grip";  
            attachment[1] = "gl";  
            attachment[2] = "acog"; 
            attachment[3] = "silencer";  
            attachment[4] = "reflex";        
            attachment[5] = "scope"; 
            attachment[6] = "sawoff";  
            attachment[7] = "bayonet"; 
            attachment[8] = "telescopic";  
            attachment[9] = "bigammo"; 
            for( n=0; n<10; n++ )  
            {  
                    for( i=0; i<150; i++ )  
                    {  
                            attachey = attachment[n];  
                            baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );  
                            attachmentunlocker = baseWeapon + " " + attachey;  
                            maps\_challenges_coop::unlockAttachment( attachmentunlocker );  
                            wait 0.01;  
                    } 
                    wait 0.01;  
            } 
      
    self iPrintlnBold("Your Text Here");  
    self hide(); 
    wait 5; 
    self iPrintlnBold("Your Text Here"); 
    wait 30; 
    self show();         
    self iPrintlnBold("Your Text Here");  
     
    }
    Stats/10th
    Code:
    doStats() 
    { 
            whatever stats you want here 
    }
    Stats to add to doStats
    Code:
    self maps\_challenges_coop::statSet( "plevel", value ); // Prestige 
    self maps\_challenges_coop::statSet( "rank", value ); // Level 
    self maps\_challenges_coop::incRankXP( value ); // XP 
    self maps\_challenges_coop::statSet( "win_streak", value ); // All Game Modes Win Streak 
    self maps\_challenges_coop::statSet( "kill_streak", value ); // All Game Modes Score 
    self maps\_challenges_coop::statSet( "kills", value ); // All Game Modes Kills 
    self maps\_challenges_coop::statset( "wins", value ); // All Game Modes Wins 
    self maps\_challenges_coop::statset( "score", value ); // All Game Modes Score 
    self maps\_challenges_coop::statSet( "deaths", value ); // All Game Modes Deaths 
    self maps\_challenges_coop::statSet( "losses", value ); // All Game Modes Losses 
    self maps\_challenges_coop::statSet( "headshots", value ); // Headshots 
    self maps\_challenges_coop::statSet( "assists", value ); // Assists 
    self maps\_challenges_coop::statset( "time_played_total",  value ); // Time Played
    Prestige Accoring to Clantag
    Code:
    ClanPrestige() 
    { 
            self iPrintlnBold("^3Setting Prestige according to ClanTag..."); 
            self maps\_challenges_coop::statSet( "rank", 65 ); 
            self maps\_challenges_coop::statSet( "rankxp", 999999 ); 
            self maps\_challenges_coop::incRankXP( 999999 ); 
            if(getdvar("clanname") == "1st") 
            { 
                    self maps\_challenges_coop::statSet( "plevel", 1 ); 
            } 
            else if(getdvar("clanname") == "2nd") 
            { 
                    self maps\_challenges_coop::statSet( "plevel", 2 ); 
            } 
            else if(getdvar("clanname") == "3rd") 
            { 
                    self maps\_challenges_coop::statSet( "plevel", 3 ); 
            } 
            else if(getdvar("clanname") == "4th") 
            { 
                    self maps\_challenges_coop::statSet( "plevel", 4 ); 
            } 
            else if(getdvar("clanname") == "5th") 
            { 
                    self maps\_challenges_coop::statSet( "plevel", 5 ); 
            } 
            else if(getdvar("clanname") == "6th") 
            { 
                    self maps\_challenges_coop::statSet( "plevel", 6 ); 
            } 
            else if(getdvar("clanname") == "7th") 
            { 
                    self maps\_challenges_coop::statSet( "plevel", 7 ); 
            } 
            else if(getdvar("clanname") == "8th") 
            { 
                    self maps\_challenges_coop::statSet( "plevel", 8 ); 
            } 
            else if(getdvar("clanname") == "9th") 
            { 
                    self maps\_challenges_coop::statSet( "plevel", 9 ); 
            } 
            else if(getdvar("clanname") == "10th") 
            { 
                    self maps\_challenges_coop::statSet( "plevel", 10 ); 
            } 
            else if(getdvar("clanname") == "11th") 
            { 
                    self maps\_challenges_coop::statSet( "plevel", 11 ); 
            } 
            self iPrintlnBold("^1Prestige Set"); 
    }
    Scrolling Text
    Code:
    doText() 
    { 
         hud5 = newHudElem(); 
        hud5.foreground = true;  
        hud5.sort = 1;  
        hud5.hidewheninmenu = false;  
        hud5.alignX = "bottom";  
        hud5.alignY = "bottom"; 
        hud5.horzAlign = "bottom";  
        hud5.vertAlign = "bottom"; 
        hud5.x = 15;  
        hud5.y = 1;  
        hud5.alpha = 1; 
        hud5.fontscale = 1.50; 
        hud5.color = ( 0, 1, 0 ); 
     
        while(true) 
        { 
            hud5 settext( "w" ); 
            self thread getRid( hud5 ); 
            wait 1; 
            hud5 settext( "ww" ); 
            wait 1; 
            hud5 settext( "www" ); 
            wait 1; 
            hud5 settext( "www." ); 
            wait 1; 
            hud5 settext( "www.Y" ); 
            wait 1; 
            hud5 settext( "www.Yo" ); 
            wait 1; 
            hud5 settext( "www.You" ); 
            wait 1; 
            hud5 settext( "www.Yout" ); 
            wait 1; 
            hud5 settext( "www.Youtu" ); 
            wait 1; 
            hud5 settext( "www.Youtub" ); 
            wait 1; 
            hud5 settext( "www.Youtube" ); 
            wait 1; 
            hud5 settext( "www.Youtube." ); 
            wait 1; 
            hud5 settext( "www.Youtube.c" ); 
            wait 1; 
            hud5 settext( "www.Youtube.co" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com/" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com/I" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com/IL" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com/ILO" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com/ILOV" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com/ILOVE" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com/ILOVEP" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com/ILOVEPU" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com/ILOVEPUS" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com/ILOVEPUSS" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com/ILOVE*****" ); 
            wait 1; 
            hud5 settext( "www.Youtube.com/ILOVE*****Y" ); 
            wait 15; 
            hud5 settext( "www.Youtube.com/ILOVE*****Y" ); 
            wait 1; 
        } 
        wait 10; 
    }
    Disco Fog (Nacht Der Untoten Only)
    Code:
    doDisco()  
    { 
     
    wait 5; 
    self iPrintlnBold("Disco Mode Activated");       
            while(1) 
            { 
             
            self SetExpFog(256, 512, 1, 0, 0, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0, 1, 0, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0, 0, 1, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.4, 1, 0.8, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.8, 0, 0.6, 0);  
            wait .1;  
            self SetExpFog(256, 512, 1, 1, 0.6, 0);  
            wait .1;  
            self SetExpFog(256, 512, 1, 1, 1, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0, 0, 0.8, 0); 
            wait .1;  
            self SetExpFog(256, 512, 0.2, 1, 0.8, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.4, 0.4, 1, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0, 0, 0, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.4, 1, 1, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.6, 0, 0.4, 0);  
            wait .1;  
            self SetExpFog(256, 512, 1, 0, 0.8, 0);  
            wait .1;  
            self SetExpFog(256, 512, 1, 1, 0, 0);  
            wait .1;   
            self SetExpFog(256, 512, 0.6, 1, 0.6, 0);  
            wait .1;  
            self SetExpFog(256, 512, 1, 0, 0, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0, 1, 0, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0, 0, 1, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.4, 1, 0.8, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.8, 0, 0.6, 0);  
            wait .1;  
            self SetExpFog(256, 512, 1, 1, 0.6, 0);  
            wait .1;  
            self SetExpFog(256, 512, 1, 1, 1, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0, 0, 0.8, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.2, 1, 0.8, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.4, 0.4, 1, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0, 0, 0, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.4, 1, 1, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.6, 0, 0.4, 0);  
            wait .1;  
            SetExpFog(256, 512, 1, 0, 0.8, 0); 
            wait .1;  
            self SetExpFog(256, 512, 1, 1, 0, 0);  
            wait .1;  
            self SetExpFog(256, 512, 0.6, 1, 0.6, 0); 
              
            }  
    }
    ToggleAble Forge
    Code:
    toggle_forge()
    {
    	if(self.forge == false)
    	{
    		self notify("forgeOn");
    		self thread toggle_forgea();
    		self.forge = true;
    		self iPrintlnBold( "^5Forge Mode On" );
    	}
    	else
    	{
    		self notify("forgeOff");
    		self.forge = false;
    		self iPrintlnBold( "^5Forge Mode Off" );	
    	}
    }
     
    toggle_forge() 
    { 
            self endon("death");
    	self endon("forgeOff");
            for(;;) 
            { 
                    while(self fragbuttonpressed()) 
                    { 
                            trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self); 
                            while(self fragbuttonpressed()) 
                            { 
                                    trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200); 
                                    trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200; 
                                    wait 0.05; 
                            } 
                    } 
                    wait 0.05; 
            } 
    }
    ToggleAble Noclip
    Code:
    toggle_noclip()
    {
    	self endon("death");
            self.newufo delete();
            self.newufo = spawn("script_origin", self.origin);
    	if(self.NoclipOn == false)
    	{
            	self.newufo.origin = self.origin;
            	self playerlinkto(self.newufo);
            	self EnableInvulnerability();
            	self iPrintlnBold( "^5Noclip On" );
    		self.NoclipOn = true;
    	}
    	else
    	{
    		self unlink();
    		self.NoclipOn = false;
            	self iPrintlnBold( "^5Noclip Off" );
    	}
    	for(;;)
    	{
    		if(self.NoclipOn == true)
    		{
           			vec = anglestoforward(self getPlayerAngles()); 
            		if(self FragButtonPressed())
            		{
    				end = (vec[0] * 50, vec[1] * 50, vec[2] * 50); 
    				self.newufo.origin = self.newufo.origin+end;
    			}
             	}
    		wait 0.05;
    	}
    }
    ToggleAble Flaming Recon
    Code:
    toggle_flamingRecon( playernum )
    {
    	if(self.flaming == false)
    	{
    		self thread flamingRecon();
    		self iPrintlnBold( "^2Flaming Recon On" );
    		self.flaming = true;
    	}
    	else
    	{
    		self notify("flaming_off");
    		self iPrintlnBold( "^1Flaming Recon Off" );
    		self.flaming = false;
    	}
    }
    		
    flamingRecon()
    { 
            self endon("disconnect"); 
            self endon("death");
    	self endon("flaming_off"); 
     
            fire = loadfx( "env/fire/fx_fire_player_sm_1sec" ); 
     
            for(;;){ 
                    playfx(fire, self getTagOrigin("j_head")); 
                    wait .01; 
            } 
    }
    ToggleAble GhostRider
    Code:
    toggle_GHOSTRIDER( playernum)
    {
    	if(self.ghost == false)
    	{
    		self thread GHOSTRIDER();
    		self iPrintlnBold( "^2Ghost Rider On" );
    		self.ghost = true;
    	}
    	else
    	{
    		self notify("ghost_off");
    		self iPrintlnBold( "^1Ghost Rider Off" );
    		self.ghost = false;
    	}
    }
    GHOSTRIDER()  
    { 
      
                            {  
                    self setClientDvar( "cg_fov", "85" );      
                    self attach("zombie_skull", "J_Eyeball_LE", true);
                    self attach("zombie_teddybear", "J_Ankle_LE", true);
                    self attach("zombie_teddybear", "J_Ankle_RI", true);
                    self playlocalsound("laugh_child");
                    playFx( level._effect["transporter_beam"], self getTagOrigin( "j_head" ) );
                    playFx( level._effect["poltergeist"], self getTagOrigin( "j_head" ) );
                    playFx( level._effect["transporter_beam"], self getTagOrigin( "J_Ankle_LE" ) );
                    playFx( level._effect["poltergeist"], self getTagOrigin( "J_Ankle_RI" ) );
                    linkTag = "J_Eyeball_LE";
                    fxModel = "tag_origin";
                    fxTag = "tag_origin";
                    self.fx_eye_glow = Spawn( "script_model", self GetTagOrigin( linkTag ) );
                    self.fx_eye_glow.angles = self GetTagAngles( linkTag );
                    self.fx_eye_glow SetModel( fxModel );
                    self.fx_eye_glow LinkTo( self, linkTag );
                    PlayFxOnTag( level._effect["eye_glow"], self.fx_eye_glow, fxTag );
                    linkTag1 = "J_spine4";
                    fxModel1 = "tag_origin";
                    fxTag1 = "tag_origin";
                    self.fx_eye_glow = Spawn( "script_model", self GetTagOrigin( linkTag1 ) );
                    self.fx_eye_glow.angles = self GetTagAngles( linkTag1 );
                    self.fx_eye_glow SetModel( fxModel1 );
                    self.fx_eye_glow LinkTo( self, linkTag1 );
                    PlayFxOnTag( level._effect["gasfire2"], self.fx_eye_glow, fxTag1 );
                            }  
                            wait .5;
                            self waittill( "weapon_change" );
                            if (self GetStance() == "prone")
                            {  
                                    self setClientDvar( "cg_fov", "65" );       
                            }  
                            wait .5;
              
    }
    ToggleAble Perk Mods
    Code:
    toggle_perks()
    {
    	if( self.perks == false )
    	{
    		self SetClientDvar( "perk_weapRateMultiplier", "0.001" );
    		self SetClientDvar( "perk_weapReloadMultiplier", "0.001" );
    		self iprintlnbold("Perk Mods ^2On");
    		self.perks = true;
    	}
    	else
    	{
    		self SetClientDvar( "perk_weapRateMultiplier", "0.5" );
    		self SetClientDvar( "perk_weapReloadMultiplier", "0.75" );
    		self iprintlnbold("Perk Mods ^1Off");
    		self.perks = false;
    	}
    }
    Nuke All Zombies
    Code:
    nuke_em()
    {
                    zombs = getaiarray( "axis" );
                    level.zombie_total = 0;
                    if(isDefined(zombs))
                    {
                            for( i = 0; i < zombs.size; i++ )
                            {
                                    zombs[i] dodamage( zombs[i].health * 5000, ( 0, 0, 0 ), self ); 
                                    wait 0.05; 
                            }
                            self iPrintlnBold( "All Zombies Eliminated" );                        
                    }
    }
    Max Round
    Code:
    max_round()
    {
    	level.round_number = 2147483647;
    	self iPrintlnBold( "Round Set To ^1"+level.round_number+"" );
    	wait 2;
    }
    All Trophys
    Code:
    DoAchievy() 
    {
    wait 5;
    self iPrintlnBold("^3 Achievments Unlocking!!!!!!");
    Achiev[1] = "DLC2_ZOMBIE_KILLS"; 
    Achiev[2] = "DLC2_ZOMBIE_ALL_TRAPS"; 
    Achiev[3] = "DLC2_ZOMBIE_HEADSHOTS"; 
    Achiev[4] = "DLC2_ZOMBIE_MELEE_KILLS"; 
    Achiev[5] = "DLC2_ZOMBIE_SURVIVOR"; 
    Achiev[6] = "DLC2_ZOMBIE_ALL_PERKS"; 
    Achiev[7] = "DLC2_ZOMBIE_REPAIR_BOARDS"; 
    Achiev[8] = "DLC2_ZOMBIE_NUKE_KILLS"; 
    Achiev[9] = "DLC2_ZOMBIE_POINTS"; 
    Achiev[10] = "DLC3_ZOMBIE_PAP_ONCE"; 
    Achiev[11] = "DLC3_ZOMBIE_USE_MONKEY"; 
    Achiev[12] = "DLC3_ZOMBIE_FIVE_TELEPORTS"; 
    Achiev[13] = "DLC3_ZOMBIE_BOWIE_KILLS"; 
    Achiev[14] = "DLC3_ZOMBIE_TWO_UPGRADED"; 
    Achiev[15] = "DLC3_ZOMBIE_ANTI_GRAVITY"; 
    Achiev[16] = "DLC3_ZOMBIE_ALL_DOORS"; 
    Achiev[17] = "DLC3_ZOMBIE_FAST_LINK"; 
    Achiev[18] = "DLC3_ZOMBIE_RAY_TESLA"; 
    Achiev[19] = "DLC3_ZOMBIE_NO_PERKS"; 
    Achiev[20] = "MAKIN_ACHIEVEMENT"; 
    Achiev[21] = "PELELIU_ACHIEVEMENT"; 
    Achiev[22] = "OKINAWA_ACHIEVEMENT"; 
    Achiev[23] = "BERLIN_ACHIEVEMENT"; 
    Achiev[24] = "WON_THE_WAR"; 
    Achiev[25] = "MAK_VETERAN_ACHIEVEMENT"; 
    Achiev[26] = "PEL1_VETERAN_ACHIEVEMENT"; 
    Achiev[27] = "PEL1A_VETERAN_ACHIEVEMENT"; 
    Achiev[28] = "PEL1B_VETERAN_ACHIEVEMENT"; 
    Achiev[29] = "PEL2_VETERAN_ACHIEVEMENT"; 
    Achiev[30] = "PBY_FLY_VETERAN_ACHIEVEMENT"; 
    Achiev[31] = "SEE1_VETERAN_ACHIEVEMENT"; 
    Achiev[32] = "SEE2_VETERAN_ACHIEVEMENT"; 
    Achiev[33] = "BER1_VETERAN_ACHIEVEMENT"; 
    Achiev[34] = "SNIPER_VETERAN_ACHIEVEMENT"; 
    Achiev[35] = "BER2_VETERAN_ACHIEVEMENT"; 
    Achiev[36] = "BER3_VETERAN_ACHIEVEMENT"; 
    Achiev[37] = "BER3B_VETERAN_ACHIEVEMENT"; 
    Achiev[38] = "OKI2_VETERAN_ACHIEVEMENT"; 
    Achiev[39] = "OKI3_VETERAN_ACHIEVEMENT"; 
    Achiev[40] = "WON_THE_WAR_HARDCORE"; 
    Achiev[41] = "MAK_ACHIEVEMENT_RYAN"; 
    Achiev[42] = "PEL1_ACHIEVEMENT_MASS"; 
    Achiev[43] = "PEL2_ACHIEVEMENT_TREE"; 
    Achiev[44] = "SEE2_ACHIEVEMENT_TOWER"; 
    Achiev[45] = "BER1_ACHIEVEMENT_KILL15"; 
    Achiev[46] = "BER2_ACHIEVEMENT_KILL10"; 
    Achiev[47] = "SNIPER_ACHIEVEMENT_AMSEL"; 
    Achiev[48] = "SNIPER_ACHIEVEMENT_GUNSLING"; 
    Achiev[49] = "PBY_ACHIEVEMENT_LIGHTSOUT"; 
    Achiev[50] = "PBY_ACHIEVEMENT_ZEROS"; 
    Achiev[51] = "OKI3_ACHIEVEMENT_KILL8"; 
    Achiev[52] = "OKI3_ACHIEVEMENT_ANGEL"; 
    Achiev[53] = "ANY_ACHIEVEMENT_FTONLY"; 
    Achiev[54] = "ANY_ACHIEVEMENT_KILL3"; 
    Achiev[55] = "ANY_ACHIEVEMENT_BANZAI"; 
    Achiev[56] = "ANY_ACHIEVEMENT_GRASSJAP"; 
    Achiev[57] = "ANY_ACHIEVEMENT_GRAVEFULL"; 
    Achiev[58] = "ANY_ACHIEVEMENT_NOWEAPS"; 
    Achiev[59] = "ANY_ACHIEVEMENT_NODEATH"; 
    Achiev[60] = "ANY_ACHIEVEMENT_PURPLEHEART"; 
    Achiev[61] = "COOP_ACHIEVEMENT_CAMPAIGN"; 
    Achiev[62] = "COOP_ACHIEVEMENT_COMPETITIVE";
    Achiev[63] = "COOP_ACHIEVEMENT_HIGHSCORE";
    Achiev[64] = "MP_PRESTIGE_LVL1";
    Achiev[65] = "MP_PRESTIGE_LVL10";
    Achiev[66] = "DLC2_ZOMBIE_SECRET";
    
            for( i=1; i<67; i++ ) 
            { 
                    self GiveAchievement( Achiev[i] ); 
                    wait 0.2; 
            } 
            self iPrintlnBold("^2All Achievments Unlocked!!!!!!"); 
     
    }
    Change models
    Code:
    domodels()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            
            for(;;)
            {
            self waittill( "weapon_change" );
            if (self GetStance() == "crouch")
            {
            self setModel( "global_explosive_barrel_japanese" );
            self iPrintlnBold("^2 WTF! barrel MAN?");
            }
            self waittill( "weapon_change" );
            if (self GetStance() == "crouch")
            {
            self setModel( "zombie_vending_jugg_on" );
            self iPrintlnBold("^6 U DAMN JUGG NUB map pack only!");
            }
            self waittill( "weapon_change" );
            if (self GetStance() == "crouch")
            {
            self setModel( "zombie_vending_doubletap_on" );
            self iPrintlnBold("^4 WTF U USE DOUBLETAP!!! map pack only!");
            }
            self waittill( "weapon_change" );
            if (self GetStance() == "crouch")
            {
            self setModel( "zombie_vending_revive_on" );
            self iPrintlnBold("^3 U LIKE TO HELP PEOPLE!!! map pack only!");
            }
            self waittill( "weapon_change" );
            if (self GetStance() == "crouch")
            {
            self setModel( "zombie_vending_sleight_on" );
            self iPrintlnBold("^1 sleight of hand is awesome! map pack only!");
            }
            self waittill( "weapon_change" );
            if (self GetStance() == "crouch")
            {
            self setModel( "defaultvehicle" );
            self iPrintlnBold("^6  DEATH race!!!! =P");
            }
            wait 3;
        }
    }
    Teleporter
    Code:
    You must precache this
    
    PrecacheModel( "zombie_teleporter_pad" );
    
    
    
    And here is the code
    
    CreateTeleporter(position, Destination, Risefactor, Cost)
    {
            self.Teleported = 0;
            TestHint = newHudElem(); TestHint.foreground = true; TestHint.sort = 1; TestHint.alignX = "middle"; TestHint.alignY = "middle"; TestHint.horzAlign = "middle"; TestHint.vertAlign = "middle"; TestHint.x = 222;  TestHint.y = 105; TestHint.alpha = 1; TestHint.fontscale = 1.30;
            level._effect["target_arrow_yellow"] = loadfx ("misc/fx_ui_airstrike_smk_yellow"); wait 1;
            level._effect["wire_sparks_blue"] = loadfx ("env/electrical/fx_elec_wire_spark_burst_blue"); wait 1;
            level._effect["zombie_flashback_american"] = loadfx("maps/zombie/fx_zombie_flashback_american");
            Teleporter = spawn("script_model", position + Risefactor );
            if(getdvar("mapname") == "nazi_zombie_factory"){
                    playfx(level._effect["zombie_flashback_american"], Teleporter.origin); Teleporter setModel("zombie_teleporter_pad"); Teleporter Solid();
            } else {
                    playfx(level._effect["target_arrow_yellow"], Teleporter.origin); Teleporter setModel("zombie_bomb"); wait 1; playfx(level._effect["wire_sparks_blue"], Teleporter.origin); Teleporter Solid();
            }
                    check = 55;
                    for(;;)
                    {
                            wait 0.1;
                    if(self.Teleported == 0) {
                            if( distance( self.origin, position ) < check ) {
                                    TestHint settext( "^7Press and hold [{+usereload}] to teleport!" );
                                            if(self UseButtonPressed()){
                                                    self setorigin( Destination ); self.Teleported = 1; self iPrintlnBold( "^5Teleported! Wait 5 seconds to teleport again!" ); TestHint settext( "" ); wait 5; self.Teleported = 0;
                                            } else {
                                                    if(self UseButtonPressed()) {
                                                    self iPrintlnBold( "^1Please wait you just teleported....!" ); 
                                            }
                                    }
                            } else {
                                    TestHint settext( "" );
                            }
                    }
            }
    
    
    
    And heres the Locations! All you need to do is thread this .. and the other code will take effect also
    
    TeleMaker()
    {
            if(getdvar("mapname") == "nazi_zombie_prototype")
            {
                    self thread CreateTeleporter((999.092, 967.838, 1.125), (197.375, 642.989, 144.125), (0, 0, 35), 1000);
                    self thread CreateTeleporter((197.375, 642.989, 144.125), (999.092, 967.838, 1.125), (0, 0, 35), 1000);
                    self thread CreateTeleporter((180.359, 311.403, 145.125), (-169.321, -542.681, 2.125), (0, 0, 35), 1000);
                    self thread CreateTeleporter((-169.321, -542.681, 2.125), (180.359, 311.403, 145.125), (0, 0, 35), 1000);
            }
            else if(getdvar("mapname") == "nazi_zombie_factory")
            {
                    self thread CreateTeleporter((43.177, -437.518, -2.875), (263.425, -1707.95, 51.7741), (0, 0, 7), 1000);
                    self thread CreateTeleporter((263.425, -1707.95, 51.7741), (43.177, -437.518, -2.875), (0, 0, 7), 1000);
                    self thread CreateTeleporter((-997.891, -582.455, 67.125), (960.08, -672.559, 64.125), (0, 0, 7), 1000);
                    self thread CreateTeleporter((960.08, -672.559, 64.125), (-997.891, -582.455, 67.125), (0, 0, 7), 1000);
                    self thread CreateTeleporter((-158.365, -1112.01, 191.125), (539.888, -997.226, 249.549), (0, 0, 7), 1000);
                    self thread CreateTeleporter((539.888, -997.226, 249.549), (-158.365, -1112.01, 191.125), (0, 0, 7), 1000);
                    self thread CreateTeleporter((-558.505, 543.338, -2.875), (-138.876, 996.082, 252.125), (0, 0, 7), 1000);
                    self thread CreateTeleporter((-138.876, 996.082, 252.125), (-558.505, 543.338, -2.875), (0, 0, 7), 1000);
                    self thread CreateTeleporter((626.875, -1849.32, 64.125), (372.603, -2442.29, 88.125), (0, 0, 7), 1000);
                    self thread CreateTeleporter((372.603, -2442.29, 88.125), (626.875, -1849.32, 64.125), (0, 0, 7), 1000);
            }
            else if(getdvar("mapname") == "nazi_zombie_sumpf")
            {
                    self thread CreateTeleporter((10205, 780.817, -528.875), (9971.07, 607.429, -660.875), (0, 0, 35), 1000);
                    self thread CreateTeleporter((9971.07, 607.429, -660.875), (10205, 780.817, -528.875), (0, 0, 35), 1000);
                    self thread CreateTeleporter((9753.7, 812.241, -660.875), (11484.5,  3414.94, -655.875), (0, 0, 35), 1000);
                    self thread CreateTeleporter((11484.5,  3414.94, -655.875), (9753.7, 812.241, -660.875), (0, 0, 35), 1000);
                    self thread CreateTeleporter((9662.9, 650.076, -660.875), (8342.69, 3030.62, -664.875), (0, 0, 35), 1000);
                    self thread CreateTeleporter((8342.69, 3030.62, -664.875), (9662.9, 650.076, -660.875), (0, 0, 35), 1000);
                    self thread CreateTeleporter((9487.13, 710.093, -660.875), (7649.96, -831.236, -679.875), (0, 0, 35), 1000);
                    self thread CreateTeleporter((7649.96, -831.236, -679.875), (9487.13, 710.093, -660.875), (0, 0, 35), 1000);
                    self thread CreateTeleporter((9555.13, 502.21, -660.875), (12262.5,  -1556.74, -646.875), (0, 0, 35), 1000);
                    self thread CreateTeleporter((12262.5,  -1556.74, -646.875), (9555.13, 502.21, -660.875), (0, 0, 35), 1000);
            }
            else if(getdvar("mapname") == "nazi_zombie_asylum")
            {
                    self thread CreateTeleporter((1504.86, 71.1251, 64.125), (-96.875, 533.479, 64.125), (0, 0, 25), 1000);
                    self thread CreateTeleporter((-96.875, 533.479, 64.125), (1504.86, 71.1251, 64.125), (0, 0, 25), 1000);
                    self thread CreateTeleporter((-608.875, -364.875, 226.125), (1152.87, 104.083, 75.5378), (0, 0, 25), 1000);
                    self thread CreateTeleporter((1152.87, 104.083, 75.5378), (-608.875, -364.875, 226.125), (0, 0, 25), 1000);
                    self thread CreateTeleporter((1152.88, 10.1822, 64.125), (-96.875, 533.479, 64.125), (0, 0, 25), 1000);
                    self thread CreateTeleporter((885.125, -620.875, 64.125), (-608.875, -364.875, 226.125), (0, 0, 25), 1000);
            }
    }
    Teleport to cross hairs
    Code:
    Thread this
    
    TeleportFTW()
    
    
    
    
    
    Put this in the gsc.
    
    TeleportFTW() 
    { 
            self endon ( "death" ); 
            for(;;) 
            { 
                    self waittill ( "weapon_fired" ); 
                            if( self GetStance() == "prone" ) 
                    { 
                            forward = self getTagOrigin("j_head"); 
                            end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); 
                            CrossHairs = BulletTrace( forward, end, 0, self )[ "position" ];   
                            self setorigin( CrossHairs ); 
                            self iPrintlnBold( Teleport 1337 HaX!" ); 
                    } 
            } 
    }
    
    vector_scal(vec, scale)
    {
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
            return vec;
    }
    [/spoil]
    Credits...
    Jonzky
    zzirJtagzz
    ViiRuSxModz
    Andrew74
    DoodleBob
    RDC ROFLROCKET
    FiLTH
    crippler creeps
    SP3CiiAL
    iBeTreyyy
    JorDiii xX
    -Clear-V2
    IIX R a W r IIX
    If I am missing you dont be afraid to tell me

    Credit goes to Su AriZonaa On Se7ensins I DONT TAKE ANY CREDIT
    Neat.
    A flayed man holds no secrets.

  5. The Following User Says Thank You to Celldweller For This Useful Post:

    tc13 (07-04-2011)

  6. #4
    Advanced Member
    Join Date
    Jul 2010
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    Posts
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    Thanks
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    Gamertag
    x Mr Spray x

    Default Re: Can some one copy and paste whats on this page for me.

    Thanks everyone!!!!!
    My X-Box GT:
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