[tut]How to Mod Dragon's Dogma
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  1. #1
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    Default [tut]How to Mod Dragon's Dogma

    i'll be showing you how to mod dragon's Dogma.

    I Would Advise that your make a backup of your save before moving on.

    Some of this stuff i worked out myself, others i did some research (google) Credit will be given where credit is needed.

    First Open your Save, whether it be Via Horizon or Modio, i'm using Horizon.



    Extract DD_Savedata to your Desired Location.



    Now there are 2 Ways to Decrypt this file, 1 is by using offzip.exe and packzip.exe and the other is by using the Dragon's Dogma Editor created by Jizzabeez



    for this, im going to use the much easier way; Jizzabeez Editor.



    Now go ahead and open your DD_Savedata and take a look at what you can edit.



    Now there are Various things you can edit, from your Hair, to your eyes, to your level, and your items. i'm going to start with editing your hair, eyes and skin.

    First of all Use the Tools > Find & Replace Function and Search for "Editpl"

    Now if you're used to modding, then im sure you'll notice alot of other things you can edit already, but for now we're going to be looking for these:

    <u8 name="mColorHair" value="#"/>
    <u8 name="mColorEyeR" value="
    #"/>
    <u8 name="mColorEyeL" value="
    #"/>
    <u8 name="mColorBody" value="
    #"/>
    <u8 name="mColorBeard" value="
    #"/>
    <u8 name="mColorEyebrow" value="
    #"/>

    Hair = Hair
    EyeR = Right Eye
    EyeL = Left Eye
    Body = Body
    Beard = Beard
    Eyebrow = Eyebrow

    Spoiler for List of hidden IDs:

    Credit to Idlehands88 (360Haven)


    Spoiler for Hidden/Bonus Hair Colours:



    21 - Light Red 22 - Pink 23 - Cyan 24 - Light Blue 25 - light Teal 26 - Bright/Light Green 27 - Gold/Yellow

    Spoiler for Hidden/Bonus Eye Colours:



    21 - Light Red 22 - Gold/Yellow 23 - Light Green 24 - Cyan 25 - Light Blue 26 - Light Purple 27 - Silver


    Spoiler for Hidden/Bonus Skin Colours:


    21 - Light Red 22 - Pale Green 23 - Green 24 - Light Blue 25 - Light Purple 26 - Grey 27 - White



    So, if i wanted my character to have Teal Hair, Teal Eyebrows, Teal Beard, red eyes and a green body i would use:

    <u8 name="mColorHair" value="25"/>
    <u8 name="mColorEyeR" value="
    21"/>
    <u8 name="mColorEyeL" value="
    21"/>
    <u8 name="mColorBody" value="
    23"/>
    <u8 name="mColorBeard" value="
    25"/>
    <u8 name="mColorEyebrow" value="
    25"/>

    it's fairly simple.

    ---------------------------------------------

    Now how to edit better things, such as your health, stamina, attack, defence etc.

    i worked this out myself, but im sure if you search someone probably would have already posted it somewhere, after all it's all easy to spot.

    First of all Search for "hp"

    You should find something that looks somewhat like this:

    <f32 name="mHp" value="923.281372"/>
    <f32 name="mHpMax" value="1385.000000"/>
    <f32 name="mHpMaxWhite" value="1147.674561"/>
    <f32 name="mStamina" value="359.894073"/>
    <f32 name="mStaminaBase" value="580.000000"/>
    <f32 name="mStaminaLv" value="900.000000"/>
    <f32 name="mBasicAttack" value="152.000000"/>
    <f32 name="mBasicDefend" value="194.000000"/>
    <f32 name="mBasicMgcAttack" value="229.000000"/>
    <f32 name="mBasicMgcDefend" value="255.000000"/>

    Now just edit the numbers to say something like "9999.000000"

    <f32 name="mHp" value="9999.000000"/>
    <f32 name="mHpMax" value="9999.000000"/>
    <f32 name="mHpMaxWhite" value="9999.000000"/>
    <f32 name="mStamina" value="9999.000000"/>
    <f32 name="mStaminaBase" value="9999.000000"/>
    <f32 name="mStaminaLv" value="9999.000000"/>
    <f32 name="mBasicAttack" value="9999.000000"/>
    <f32 name="mBasicDefend" value="9999.000000"/>
    <f32 name="mBasicMgcAttack" value="9999.000000"/>
    <f32 name="mBasicMgcDefend" value="9999.000000"/>

    You can go higher, although im unsure what the highest amount possible is.

    ----------------------------------------------------------
    How to Edit Items.

    Credit to Xenoith (360Haven)

    1) Download the Items Folder for Dragon's Dogma.
    2) Locate the Item in your in-game inventory you want to swap.
    3) Find it in the Items Folder and look for the item code name. For example, let's do 5F7 which is Pioneer's Elixer for Pawns.
    4) Open your calculator. When it's open go to View > Programmer. Then afterwards select the Hex bullet.
    5) When that is all set and opened type in 5F7 which is the Pioneer Elixer.
    6) Final step, click the Dec bullet and it will convert it to code which is 1527. That code you put in this string line for items.
    <s16 name="data.mItemNo" value="1527"/>

    ----------------------------------------------------------------
    Downloads:
    Items Folder: http://www.mediafire.com/download.php?224eddlt63nslt2 (Idlehands88 Download Link)
    Dragon's Dogma Editor: [Release] Dragon's Dogma - Editor (You will have to register)
    ----------------------------------------------------------------

    Once you're Done Editing, Simply Hit File > Save, and then Replace your Modded DD_Savedata with the Original and Rehash & Resign.

    If you need any help, feel free to post your save with what you want and i'll try mod it when im free, otherwise, just ask if you need help.








  2. The Following 3 Users Say Thank You to Kezonz For This Useful Post:

    Governor (06-12-2012), Myles (06-10-2012), Sauron (06-10-2012)

  3. #2
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    Default Re: [tut]How to Mod Dragon's Dogma

    Great tut Kezonz!

    www.mytoobs.net<3
    Sign up now!

  4. #3
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    Default Re: [tut]How to Mod Dragon's Dogma

    Nice tut, but the game still sucks

  5. #4
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    Default Re: [tut]How to Mod Dragon's Dogma

    Quote Originally Posted by Sauron View Post
    Nice tut, but the game still sucks
    i quite liked it, onto my third playthrough now, just achievement farming basicly, killed the ur-dragon and everything else :x








  6. #5
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    Default Re: [tut]How to Mod Dragon's Dogma

    I followed your guidance and the editor gives me this error message saying: Could not load file or assembly 'lonic.Zip, Version=1.9.1.5,..... what am I doing wrong or am I missing something?

  7. #6
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    Default Re: [tut]How to Mod Dragon's Dogma

    Very nice tut, mate...will try this later on.


    Never Lose Focus!
    Not if Jupiter himself were to rip open the heavens, and dangle his c*ck from the skies.

  8. #7
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    Default Re: [tut]How to Mod Dragon's Dogma

    Quote Originally Posted by Gluchacki View Post
    I followed your guidance and the editor gives me this error message saying: Could not load file or assembly 'lonic.Zip, Version=1.9.1.5,..... what am I doing wrong or am I missing something?
    Try updating your .Net Framework.
    All questions and comments should be posted in the forums!



  9. #8
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    Default Re: [tut]How to Mod Dragon's Dogma

    I may sound like a moron when it comes computers how to you update you .Net framework. I ran windows update and everythings up to date :/

  10. #9
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    Default Re: [tut]How to Mod Dragon's Dogma

    Quote Originally Posted by Gluchacki View Post
    I may sound like a moron when it comes computers how to you update you .Net framework. I ran windows update and everythings up to date :/
    is everything in the same file like this;


    Also if you open more than 1 editor at a time, the first editor opened will error with the message your saying.

    if it still fails i'll write up a tutorial on the "Harder" way to edit it.








  11. #10
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    Default Re: [tut]How to Mod Dragon's Dogma

    Glad I was given credit and that my help reaches even this far. I'm trying to see if I can get research on modding the weight so you're always "very light". Since people do want to mod things and it eats up their weight limit.


    Just a quick note on your modding tut.

    Now how to edit better things, such as your health, stamina, attack, defence etc.

    i worked this out myself, but im sure if you search someone probably would have already posted it somewhere, after all it's all easy to spot.

    First of all Search for "hp"

    You should find something that looks somewhat like this:

    <f32 name="mHp" value="923.281372"/>
    <f32 name="mHpMax" value="1385.000000"/>
    <f32 name="mHpMaxWhite" value="1147.674561"/>
    <f32 name="mStamina" value="359.894073"/>
    <f32 name="mStaminaBase" value="580.000000"/>
    <f32 name="mStaminaLv" value="900.000000"/>
    <f32 name="mBasicAttack" value="152.000000"/>
    <f32 name="mBasicDefend" value="194.000000"/>
    <f32 name="mBasicMgcAttack" value="229.000000"/>
    <f32 name="mBasicMgcDefend" value="255.000000"/>

    Now just edit the numbers to say something like "9999.000000"

    <f32 name="mHp" value="9999.000000"/>
    <f32 name="mHpMax" value="9999.000000"/>
    <f32 name="mHpMaxWhite" value="9999.000000"/>
    <f32 name="mStamina" value="9999.000000"/>
    <f32 name="mStaminaBase" value="9999.000000"/>
    <f32 name="mStaminaLv" value="9999.000000"/>
    <f32 name="mBasicAttack" value="9999.000000"/>
    <f32 name="mBasicDefend" value="9999.000000"/>
    <f32 name="mBasicMgcAttack" value="9999.000000"/>
    <f32 name="mBasicMgcDefend" value="9999.000000"/>



    You made a few mistakes.


    How to use the Dragon's Dogma tool.

    I'll try to help you out. First off, all the values are normal decimals, what you see in the editor is what you get in the game.

    I'll just show you how to mod health, stamina, gold, exp, attack and defense since Idle already has a tutorial for the other stuff. Don't mod your pawns stats or they will spoil and not work for other players. Your character values are the first instances in the file.

    Look for this paragraph in the editor. Scroll down until you see them.

    Health, Stamina, Attack and Defend, and Experience:

    <f32 name="mHp" value="7607.448730"/> - Your green bar
    <f32 name="mHpMax" value="7724.000000"/> - Your true full health (change this)
    <f32 name="mHpMaxWhite" value="7687.591309"/> - The amount you can heal after you've gotten hit
    <f32 name="mStamina" value="16509.000000"/> - Your current stamina (change this)
    <f32 name="mStaminaBase" value="540.000000"/> - Leave this one as it is
    <f32 name="mStaminaLv" value="15969.000000"/> - The real amount of stamina you have (change this)
    <f32 name="mBasicAttack" value="2662.000000"/> - Your melee attack
    <f32 name="mBasicDefend" value="1509.000000"/> - Your physical defense
    <f32 name="mBasicMgcAttack" value="1222.000000"/> - Your magical attack
    <f32 name="mBasicMgcDefend" value="1368.000000"/> - Your magic defense
    <u32 name="mExp" value="48575"/> - The amount of experience you have for your current level. (change this)
    <u32 name="mNextExp" value="102984"/> - Leave it

    Discipline Points:

    <array name="mJobPoint" type="s32" count="10">
    <s32 value="x"/>
    <s32 value="x"/>
    <s32 value="x"/>
    <s32 value="x"/>
    <s32 value="x"/>
    <s32 value="x"/>
    <s32 value="x"/>
    <s32 value="x"/>
    <s32 value="x"/>
    <s32 value="x"/>

    x = the amount you currently have.

    Gold, Rift Crystals:

    <s32 name="mGold" value="x"/>
    <s32 name="OnlinePoint" value="x"/>

    x = the amount you have.

    Remember not to mod them too high or the game will freeze when you enter the status screen.

    This was from a friend of mine on the forum @ 360 Haven. If you touch some values, it may crash and even corrupt your game.

    Credit to my bud Daimashin (360 Haven)
    Last edited by Xenoith; 06-16-2012 at 12:53 AM.


 
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