Skyrim dynamic modded save.
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  1. #1



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    Default Skyrim dynamic modded save.

    well im starting up a little dynamic save. overtime this save will be changing as of now this save includes the following so far

    -scaled npcs at "bleakwind basin"
    -no time between shouts
    -all spells
    -all items in basement of proudspire manor
    -miniforge outside of proudspire manor
    -all thane followers in proudspire manor
    -some test spells like "ice volley" "spriggan spray" "transmorgify"
    -very fresh save,starts from "before the storm quest" which is right when you enter riverwood
    -some daedric npcs around proudspire manor
    -all shrines are in the house
    -god weapons
    -includes all races
    -all shrines within home
    -sanguine can now be a follower
    -small little garden
    -ghost horse
    -a random catapult
    -some other little things i cant remember
    -oh and you start out with a giants club (note if you drop it,use another weapon you wont be able to use it again look at the pics below.)
    -the black door aka The dark brotherhood door.(in order to use it you must beat the dark brotherhood questline)
    -more to come

    here is the save
    Skyrim saves.rar

    Beta 1
    Save 27 - Nick Skyrim 88.33.19.exs

    Beta has everything as before and these new things
    -equipable giant club,excecutioner cloths,grey beards robes and nocturnals hat/hood.
    -a new room and dome
    -please put suggestions im running out of ideas.


    pics
    Spoiler:


































    ill also like feedback so i can improve this save.

    Updated

    This is no longer a work in progress.

    Last edited by Valhalla; 08-13-2013 at 06:26 PM. Reason: update

  2. The Following 28 Users Say Thank You to Valhalla For This Useful Post:

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  3. #2
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    Default Re: Skyrim dynamic modded save.

    Works fine! Too bad of the imperial...

  4. #3
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    Default Re: Skyrim dynamic modded save.

    What a lovely save!



    Online Storage.

    vvvMy MW3 infovvv

    Spoiler:


  5. #4
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    Xx PR STR1K3R X

    Default Re: Skyrim dynamic modded save.

    very c00l save!

  6. #5
    /f45/


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    Default Re: Skyrim dynamic modded save.

    Can this be used on console? Also, increase the carrying capacity and the Health/Magicka/Stamina then the save will be much better :P


  7. #6



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    Default Re: Skyrim dynamic modded save.

    Quote Originally Posted by Panther View Post
    Can this be used on console? Also, increase the carrying capacity and the Health/Magicka/Stamina then the save will be much better :P
    of course. will do.
    m2k ;3
    Taylor Gang was so not here.
    ☜TAYLOR☆GANG☞

  8. #7
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    Default Re: Skyrim dynamic modded save.

    No character creation = No thank you.

    It's a cool save though.

  9. #8
    Verify my Existence

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    Default Re: Skyrim dynamic modded save.

    I am going to try it... as soon as my Dad stops playing Black Ops... I came to visit for Thanksgiving and now he's playing my xbox!
    Some people say I'm crazy. Some of my personalities disagree.

  10. #9
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    Default Re: Skyrim dynamic modded save.

    Would be great if you some how got it to start right at the executioner so we can make our own characters but downloaded and will play once I play enough on own character.

  11. #10
    Verify my Existence

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    Default Re: Skyrim dynamic modded save.

    I tried smithing... No god-like weapons. I am playing as the Breton. there might be a problem w/ that one
    Some people say I'm crazy. Some of my personalities disagree.


 
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